Originally Posted by
Skilly
Vials can have higher delay, that's true, it doesn't really matter on those. 4k delay might be good so you don't waste so much but can still reactivate before the effect runs out.
People don't use meds by standing still and clicking, they quickly switch meds while walking and I'm pretty sure it's way quicker than 1K. You can probably drop 2 meds before 1 even reaches the ground, so the heal is way quicker than pills once you actually start healing (heck 1K delay for pills is still too slow, I'm pretty sure it was even lower back then lol, I think it was like 200).
That is the point of vials, keep in mind much of the heal is wasted, because people pop them before the fight, you are basically gambling a vial usage for whether you get hit or not. You can obviously use them after you get hit too, but it's not gonna magically save you from death with 6 AP a second.
The idea of pills and vials is to support a rushing play-style. If you guys are worried about these stats overpowering meds then nerf them, but don't nerf the delays, that's what makes or breaks the item. Reduce the heal, to say 25 on vials, and 12 on pills.