Wondering if some of you have already played with the temporary increased HP/AP mod and what your opinions are.
Do you think the base HP/AP should be increased a bit, a lot, or not at all?
Wondering if some of you have already played with the temporary increased HP/AP mod and what your opinions are.
Do you think the base HP/AP should be increased a bit, a lot, or not at all?
I did play a bit but only in rooms where my hp was 250~. I personally don't think the HP/AP should be increased but if you all still decide to increase it, so I'd go with increase it a bit and not increase it a lot.
played tdm, even quest boss dies faster than players with 200% hp ap
- lack of ammo
- room dead in 2min
- 500-600 dmg to kill one
current hp/ap balance fine, also keep hp ap room tag [for events] and add donation vials and pills on the website
~Credits to GeorgeGFX for the Signature]
"Dreams are short-time happiness"
-Faky
you can do 99 things for someone and all they'll remember is the one thing you didn't do
Have played with them for a bit. I do not like it. It might be usefull for events and ****ing around but don't increase the hp/ap values please
Anything over 130% is too high and makes the games way too long. I found that 110-115 is a very good balance. Personally I think giving 20 HP/AP would be really good. Putting players at 159/139. This allows a lot more freedom with rushing as you don't feel like you will die instantly, and decreases the amount of "luck" kills (e.g. someone randomly hitting 2 PBs on you).
Played a couple duels with the increased 50 and 100% before my noob ass got tilted for hitting around 8 shots to barely drop my opponents below 50%. I agree that anything above 30% is a bit too much and boring. I believe as Skilly said, a slight 20/20 increase is definitely the way to go.
hp/ap is fine how it is right now
mifuk
There are currently 1 users browsing this thread. (0 members and 1 guests)