Originally Posted by McSic View Post
Weird, what does that mlog say?
FREESTYLE GUNZ 1,0,0,290 launched. Build (Jun 2 2020 231:27)
Log time (06/14/20 15:28:10)
CPU ID = GenuineIntel ( family = 774 , model = 12 , stepping = 3 ) @ 3199 MHz
Windows = 6.1 Build 7601 , Service Pack 1 (64-bit) (4194303KB) : Windows 7
Load XML from memory : system/locale.xml- SUCCESS
Country : (USA), Language : (USA)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/gametypecfg.xml
Dmp ok.
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 944.000000
shader initialize successful : 1
Reset Device
24bit depth buffering enabled
Video memory 944.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication:nCreate : begin
[[[getMaxChannel32]]]]
found 0 custom music

-------------------> Sound Engine Create: 1.110000

sound engine create.
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures: 4.819000
IDLResource Loading Success!!
IDL resources: 0.175000
start InitInterface option
Number of Display mode : 205
Number of Display mode : 205
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create: 0.167000
Screen effect manager create success.
Effect manager create success.
7729 upnp port forward initialized.
Client create success.
game interface create success.

-------------------> GameInterface Create: 5.686000

Load character.xml success,

-------------------> Character Loading: 2.458000


-------------------> WeaponMesh Loading: 0.653000

Load weapon.xml success.

-------------------> Worlditem Loading: 0.039000

Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
Read SpyMapList.
Read SpyMode.
Read Blitzkrieg.

-------------------> ETC ..: 0.538000

BspObject open : begin interface/login/login.rs
RBspObject:pen : Open_MaterialList
RBspObject:pen : Open_LightList
BspObject open object list : begin
RBspObject:pen_ObjectList : size 3
RBspObject:pen_ObjectList : end
RBspObject:pen : OpenDescription
RBspObject:penRs : file.Open
RBspObject:penRs : file.Read(&header)
RBspObject:penRs : file.Read(&nMaterial)
RBspObject:penRs : Open_Nodes begin
RBspObject:penRs : Open_Nodes end
RBspObject:pen : OpenRs
RBspObject:pen : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject:pen : done
Load smoke description mesh.
main : OnCreate() done