Suggestion: FGunZ
Description:
Getting kicked gives the player a cooldown instead of being blocked from the room for infinity.
Additional description:
A cooldown system as follows:
[For Competitive rooms]
Player gets kicked once: 30 minute cooldown - Maybe it was just a misunderstanding
Player gets kicked twice: 60 minute cooldown - Someone might be kick-abusing
Player gets kicked for the third time: Infinitely kicked - The player is being kicked suspiciously repetitively..
[For Training modes]
Player gets kicked once: 10 minute cooldown - A warning, it might be a training room, but dont annoy others!
Player gets kicked twice: 60 minute cooldown - No need for infinite kicks, its just a training room, nothing competitive, if the player hasn't cooled off and is still annoying the players, the cycle continues. But after a 60 minute cooldown, there's a high chance he doesn't want to sit in the lobby anymore and has cooled of
My reasoning behind this change would be that there aren't many rooms available and the kick system is based off of old ijji with 100s of rooms and the reason it was so strict back then was because of the haxors. Now the community is smaller with fewer rooms, so the same system doesn't apply that well. This would also kind of prevent kick-abuse when staff are offline.