This is what I do.
I mainly use 3DS for animating, rigging, collision work for maps and exporting everything, I model the rest in Blender.
For the easy way you could use GTK radiant for maps, the cons are memory leaks, collision issues (hidden unwanted walls etc.), the pros are quick and fast maps like Skillmaps, requires less research and thinking to make a map work.
The other way is to model your whole map by hand in Blender or 3DSmax (2010), learn stuff about 3D modeling and go more indept on maps, this requires more time and effort obviously.
Why don't you try to get started on GTK radiant and see if you like map-making in general? Pretty easy to use and also fun. I've been a map developer at a few servers using only GTK, I've made some pretty dope maps but unfortunately I've lost all progress on my old HDD.
I've been planning to make new maps for FG, unfortunately life keeps getting harder and I have less and less time by the day. PM me if you need help starting on GTK
There are currently 2 users browsing this thread. (0 members and 2 guests)