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  1. #3
    KingScuba's Avatar New Member

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    Originally Posted by Jonathan pls View Post
    I disagree. You're never gonna learn harder moves if dashing is too hard. With this bind it would be impossible to walk forward because you instantly dash, i could think of 300 more reasons this is a bad idea in my opinion but I think you get the point
    That would be the exact tradeoff I mentioned above for having it as a training wheel option yes. I also said that's how I personally learned this game as well. If I did not have that training wheel, I probably would have just up and quit.

    GunZ Has possibly the highest learning curve of any game, period. Why not let new players have the ability to focus on the base mechanics (Slash, Block, Jump, Switches) for the tradeoff of not being able to fully control their character through walking and momentum control?

    So long as there's a minor delay built in between being able to use it so people can't abuse it (i.E the Holy Star glitch), I see zero issues. and it wouldn't give people a competitive edge.

    It's not hard to learn to dash later, but it's a HUGE stumbling block for most new players.
    Last edited by KingScuba; 05-02-2021 at 10:46 PM.

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