Originally Posted by McSic View Post
Interesting idea, but doesn't that reward bad aim because if you hit just one pellet close you deal the same dmg as hitting all pellets? So good players/aim vs bad players/aim become even?
Well I mean if you hit one pellet then it means that your cursor was still on the target. When I aim a high ping player sometimes it shows that my cursor was on point yet the damage doesn't always make sense so I thought that if the damage is calculated by the distance of the hit, it could fix this problem.