I support Erans idea, what he's saying makes sense to me. If you are up close to an enemy, your spread is super low... so if one pellet is hitting, then there's almost no excuse for multiple to not be hitting. And as far as being far away, if just one pellet hits well that's fine, because if the damage is being judged by distance, then the shot will do low damage anyways. I understand where the problem lies with unfair advantages for not as accurate aim, but you just have to compare that against with the issue of ping/damage and decide which one is more important i guess.