I wouldn't mind these changes. The delay in the pop was already lowered a year or two ago. While that helped out a lot, I agree that the delay could be lowered just a little more. Reason being that by the time players notice you throwing the smoke nade and the time it takes to pop, the player has plenty of reaction time to evade it.
Increase damage is a must! I tested them on training room players whom were afk. After using all 6 of the nades in the slot, the player STILL was not dead. **I also noticed that at some point the smoke nade damage was changed from directly towards hp to directly towards AP. I think this needs to be reverted. Whether or not it was intentional or accidental. I'm assuming accidental as I couldn't find any people suggesting to change the damage from HP to AP.
I like the idea of a slow effect as it'll slow the player enough to get a few marks off on them rather than the measly 13 damage that you're even LUCKY to get.
Would love to see these added in a future update!
They still do lol. Ask Ganjuana
People use smoke nades in events?????? lol