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  1. #6
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    Originally Posted by McSic View Post
    Maybe:

    - Make them pop faster
    - Increase damage
    - Add a little slow effect

    Good enough?
    I wouldn't mind these changes. The delay in the pop was already lowered a year or two ago. While that helped out a lot, I agree that the delay could be lowered just a little more. Reason being that by the time players notice you throwing the smoke nade and the time it takes to pop, the player has plenty of reaction time to evade it.

    Increase damage is a must! I tested them on training room players whom were afk. After using all 6 of the nades in the slot, the player STILL was not dead. **I also noticed that at some point the smoke nade damage was changed from directly towards hp to directly towards AP. I think this needs to be reverted. Whether or not it was intentional or accidental. I'm assuming accidental as I couldn't find any people suggesting to change the damage from HP to AP.

    I like the idea of a slow effect as it'll slow the player enough to get a few marks off on them rather than the measly 13 damage that you're even LUCKY to get.

    Would love to see these added in a future update!

    Originally Posted by Joe9099 View Post
    I remember the days when smoke grenades would kill a users computer . Fun times.
    They still do lol. Ask Ganjuana

    Originally Posted by Bunny View Post
    I wish you wouldnt make them pop EVEN FASTER than they already do.... makes smoking kills event really boring... or maybe a staff variant with infinite ammo and the original delay so they dont have to respawn?
    People use smoke nades in events?????? lol
    Last edited by Desecration; 01-14-2023 at 01:49 AM.
    "Never attribute to malice that which is adequately explained by stupidity."

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