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  1. #1
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    Pointless. We already have archetype and archetype 2.... If that doesn't help you then thats on you. Some shooter standards make sense to add to an old game like GunZ.... But enemy highlight isn't one of them.

    If you take a look at the "others" (as seen through various youtube videos) that have given in and added this highlight feature, you can see just how tacky it makes the game look.
    "Never attribute to malice that which is adequately explained by stupidity."

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    GjaGta (03-05-2023)

  3. #2
    waLu's Avatar 💀

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    Originally Posted by Desecration View Post
    Pointless. We already have archetype and archetype 2.... If that doesn't help you then thats on you. Some shooter standards make sense to add to an old game like GunZ.... But enemy highlight isn't one of them.

    If you take a look at the "others" (as seen through various youtube videos) that have given in and added this highlight feature, you can see just how tacky it makes the game look.
    I get this, but also not everyone uses archetype v1 & v2.
    It would be smarter - if they decide to implement this - for archetype v1&2 to have to be disabled in order for it to work.

  4. #3
    SunRui's Avatar sun rui

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    Originally Posted by Desecration View Post
    Pointless. We already have archetype and archetype 2.... If that doesn't help you then thats on you. Some shooter standards make sense to add to an old game like GunZ.... But enemy highlight isn't one of them.

    If you take a look at the "others" (as seen through various youtube videos) that have given in and added this highlight feature, you can see just how tacky it makes the game look.
    none said u had to use it


    一直躲在月光背面
    想让动作更熟练




  5. #4
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    We don't need anymore ways of assisting in players visual advantages. Arechetype is enough. Actually archetype was intended as a way to assist players with lower performing PCs, not to give them visual advantages.
    "Never attribute to malice that which is adequately explained by stupidity."

  6. #5
    GeorgeGFX's Avatar secret.club

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    Originally Posted by Desecration View Post
    Pointless. We already have archetype and archetype 2.... If that doesn't help you then thats on you. Some shooter standards make sense to add to an old game like GunZ.... But enemy highlight isn't one of them.

    If you take a look at the "others" (as seen through various youtube videos) that have given in and added this highlight feature, you can see just how tacky it makes the game look.
    Why so negative? It's not like you're going to code it or a task that will be assigned to you.
    Refer to Bunny's post, it's a pretty good explanation why your post makes no sense, be thankful that Sic is still improving GunZ' spaghetti code, this ragdoll overlay would be a pretty nice QoL, I see no reason why it shouldn't be implemented just because "archetype" exists.

    >>> Credits to Sikk408 @ DevaintArt <<<

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    Bunny (03-02-2023), Niolath (03-02-2023), SkyWodka (03-03-2023), SunRui (03-02-2023), waLu (03-02-2023)

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