Originally Posted by Armani View Post
Massive Damage
Currently, massive damage changes based on how far from the center of the massive the enemy is when hit
Which is how it's supposed to be.

Originally Posted by Armani View Post
I'm not sure when this was changed, but I don't think it's intentional. Massive damage should be consistent, as it always used to be.
Our massives work exactly how they did in vanilla gunz, with their damage scaling linearly depending on distance. I think you might be confusing this with a private server that has changed their damage to be static?



-> Static damage would not be vanilla.

(There was a short time last year where RS caused massives to deal consistent 15 damage, which wasn't done intentionally and fixed a few days later, see https://freestylersworld.com/showthr...=1#post1100557 and https://freestylersworld.com/showthr...2022&p=1100823)