Originally Posted by SunRui View Post
hijack this thread for flashbang improvement but the FX for blinded enemies confusing too

no consistency for levels of flashbang (same FX for full white screen blind as FX for partial screen blur blind)

hard to see FX on map with visual fog (try see if someones flashed on Castle, very difficult)

recently saw admin rocket with F rocket as projectile. can add these F’s above flash status indicator for flash level? 3 F = full flash, 2F = half flash, 1 = quick flash?

think flash should only disable radar instead of entire HUD, hiding HP/AP only make these more annoying to play against (especially if i using flashbang to blind people )
Glad you mentioned it. Every time I see that someone is flashed I'll try to attack. But only to be met with a fully competent player shooting back at me. Very misleading.

I'd like to see (instead of sunruis 3F 2F 1F, that the icon that's displayed for being flashed is displayed in three different states. small, medium, large. or maybe a transparency correlation? super transparent = not very flashed or no transparency = full flashed.

Although Sunruis suggestion might be easier to add.