Do not change the stats.
Double the HP/AP of clothes.
Do not change any stats - except revolvers.
Double hp/ap. Lower Revs damage. Now we got a beast severrrr. This year its going be Fgunz Era Taking over.
Donor/Event Revs damage down.
Donor Rifle damage down.
Donor SG Delay up a bit.
Hp/Ap increase by x1.75.
1Hit nade damage UPPP.
Can't you make it like the shotgun, at this distance it does that damage, and then when your this distance. ( Say like, sniperfar or some crap. ) It does that damage,
Add on, I accidently pushed enter. What I am trying to say is, do the hp like the damage system?
Last edited by Hellish; 03-26-2011 at 06:05 AM.
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srsly, double hp/ap wtf?
now for kill somebody, we have to 1642 shot ROFL
+ the rest idc
remove ghost '-'
Hype (03-26-2011)
78% of these suggestions are fckin dumb
if srsly listen these suggestions -> **** gunz or even badder
u should make the donor revs around 60 dmg
Donor sgs 900 delay and the clip smaller like 6/6 or 5/5 (these matter alot)
stats can be tah same except the ghost -> smaller hp/ap than normal donor set because it has different benefits.
all of the other can stay as they are, except snipers
Hope you find the right decision for our future community Mcsic
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Pulse, learn to read, i was talkin about the RIFLE not the Rev or Shotguns...
Yay for no Edit option, @ Mod, merge plox.
Thats a basic function Gunz uses since it was released by Maiet.
The shotgun shoots about 10 pellets, each of em start at the same spot but end up being far away from each other depending on how far they went.
Therefor, on a long distance, you get merely hit by 2 or 3 and get like no dmg.
Last edited by HellSniper; 03-26-2011 at 03:02 PM.
honestly in my opinion you should just take the anti lead cause it takes skills to lead=D then u wouldnt have to change the clothes stats or weapions
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