the donor dagger isn't underpowered...it takes literally 3-5seconds to kill even a turtler with that due to its power and super low delay...
I agree, donor SGs need to be risen in Delay.
the donor dagger isn't underpowered...it takes literally 3-5seconds to kill even a turtler with that due to its power and super low delay...
I agree, donor SGs need to be risen in Delay.
donor meds--- 8/8 HP/AP
Health per Delay: 0.0266666667
Armor per Delay: 0.0266666667
Regular level 70 meds--- 10/10 HP/AP
Health per Delay: 0.025
Armor per Delay: 0.025
Basically, You get .025 health/armor per delay with regular meds, and .27 health/armor per delay with donor meds. They heal Seven percent slower.
SOOOO The level 70 meds heal slower. Seven percent slower. 0.937499999 / 1
However, the donor ones can heal for 360, while the regular meds can only heal for 140.
According to me wasting a bunch of time editing a med video, 20 hp/ap meds are released every .4 seconds when holding forward and switching between them.
Meaning 400 delay.
20/400 = 0.05.
Divide by two because they only heal armor, not AP.
Last edited by Bunnychaser; 03-26-2011 at 05:09 PM.
Don't it always seem to go
That you don't know what you've got
Til its gone
They paved paradise
And put up a parking lot
Hey, now they paved paradise
To put up a parking lot.
added hotshot
omg double post again facedesk
Don't it always seem to go
That you don't know what you've got
Til its gone
They paved paradise
And put up a parking lot
Hey, now they paved paradise
To put up a parking lot.
Lol, why would you even care.. You can always dodge
These are at PB, where you can't dodge.
Don't it always seem to go
That you don't know what you've got
Til its gone
They paved paradise
And put up a parking lot
Hey, now they paved paradise
To put up a parking lot.
So basicly event rocket is the my OP weapon in the game.
the gm shot guns are over powered
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