Remove nowalls,
Its a hack and we cant tell who is hacking
And for my own good, i dont want people seeing my map faults QQ
Remove nowalls,
Its a hack and we cant tell who is hacking
And for my own good, i dont want people seeing my map faults QQ
Let me say this again:
1.)The .dll contains an anti-hack.
2.) Hacking no walls is completely pointless in a no walls room.
3.) Any other hack is still spotable.
4.) Then don't make crappy maps. The point point of no walls isn't too much for fighting, but more for messing around and exploring maps. Wanna tip? Make little secrets behind the walls of your maps. Keeps them interested.
Not calling your maps crappy. I'm telling you not to make crappy maps.
Yes, there is going to be a bypass, eventually... but that's going to take a little while. With the freestyle.dll injected, there isn't a way to hack(don't ask me where I confirmed this, just trust me on it). There are also other precautions that have been set into place. Basically, all you need to know: by the next client, we're going to have little to no hackers.
Edit: Tested something, nowalls dosnt work on a playclipped object *yay*
Lol. Got it confirmed by a well-known hacker, and a very private hacker who keeps to himself. The system is secure. In fact, I ENCOURAGE people trying to break it. It gives me a chance to fix any possible weaknesses.
Hmmph..
Heres my critic stuffsz;
FIX WALLRUNNING HOAR.
I can't DD: That's a glitch in Gunz itself. They assumed gravity would always be normal so they tried to save cycles by "assuming" it was normal at some points. Hence, the broken wall run.
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