The others have a Stretched over Texture and suddenly the last one has UV Mapping....
Ofc isnt it?
The Modeling isnt too bad but the Texturing / UV Mapping is still missing.
- For the non D Ppl -
Polygons are the ammount of Vertices that a Object has.
The more Vertices the Smoother the Object.
Old 3D Engines have Polygon Limits.
Gunz uses a modified Quake 3 Engine.
Quake 3 was a Low-Mid Poly Game.
Means it can only handle a certain ammount of Polygons displayed at the same time.
If the Engine has to show too many Polygons its crashing and youll get a "has stoppt working" windows msg.
The items shown here arent too bad poly vise but some parts have too many vertices in terms of you wont even be able
to tell the difference if the part is detailed or not when ingame.