oh that thing?
here just follow these instructions
https://freestylersworld.com/showthread.php/32579-Login_Fix
oh that thing?
here just follow these instructions
https://freestylersworld.com/showthread.php/32579-Login_Fix
Ok youve mad the mistake to donate without first playing the server (HUGE MISTAKE) secound. Why would you donate if you havent layed it what if u didnt like the server u would beg stroop and other admins for ur money back. thirdly. donate to help the server. 4th dont complain about the server when u didnt even play it -_-
Had same problem, but after I click back gunz.exe it becomes normal again..
So I don't know about yours
Thank you and credit ~ GeorgeGFX
So your just assuming ive never played this server before? LOL Ive played this server plenty. I donated because i like the server and havent had any problems with it until now -.- So ask questions before you assume and i dont want my money back. I donated to help this problem which is gonna get fixed for awhile.
Uh i know how to play Gunz? I donated to help the server out. And i didnt buy any guns with points i bought 2 rings, Donor Dagger and sword.
I'd say to re-install the game, and that should fix it. If not, try one of the different mirrors, maybe the one download is corrupted? Otherwise it may just be a computer problem. Could you roll your drivers back to when you could play FG?
Post the mlog.txt contents here. Maybe it contains some useful information.
It's a terrible thing, I think, in life to wait until you're ready.
I have this feeling now that actually no one is ever ready to do anything.
There is almost no such thing as ready. There is only now.
And you may as well do it now. Generally speaking, now is as good a time as any.
Try to put it between the [code ] [/code ] tags.
Else PM it me.
It's a terrible thing, I think, in life to wait until you're ready.
I have this feeling now that actually no one is ever ready to do anything.
There is almost no such thing as ready. There is only now.
And you may as well do it now. Generally speaking, now is as good a time as any.
Code:GUNZ 1,0,0,290 [Runnable By Xiaolin A.K.A Elton 2008] Log time (11/12/11 20:45:46) NON-Skip XTrapPatch CPU ID = AuthenticAMD ( family = 4111 , model = 6 , stepping = 3 ) @ 2294 MHz Display Device = AMD M880G with ATI Mobility Radeon HD 4250 ( vendor=1002 device=9712 subsys=165c103c revision=0 ) Display Driver Version = 8.17.0010.1059 Windows = 6.1 Build 7601 , Service Pack 1 (2878364KB) : .. Load XML from memory : system/locale.xml- SUCCESS Country : (BRZ), Language : (BRZ) Load XML from memory : system/gametypecfg.xml Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0016) - SUCCESS Load XML from memory : system/cserror.xml(0x0016) - SUCCESS Load XML from memory : system/messages.xml(0x0016) - SUCCESS InitializeNotify ok. WFog Enabled Device. device created. Video memory 697.000000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() InitialLoading success. interface Initialize success ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Not Supported 1(Speakers and Headphones (IDT High Definition Audio CODEC)): Hardware Mixing Not Supported [[[getMaxChannel32]]]] LoadWave: Error loading file -------------------> Sound Engine Create : 2.275000 sound engine create. Load XML from memory : System/tips.xml(0x0016)- SUCCESS start log bipmap end of load bitmaps2 loading pictures : 1.613000 warning : bitmap cursor0006.png not found. warning : bitmap cursor0007.png not found. warning : bitmap cursor0008.png not found. warning : bitmap cursor0009.png not found. warning : bitmap cursor0010.png not found. warning : bitmap title_bar.tga not found. warning : bitmap title_bar.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap title_bar.tga not found. warning : bitmap title_bar.tga not found. warning : bitmap icon_gameroom.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap icon_gameroom_s.tga not found. warning : bitmap title_bar.tga not found. IDLResource Loading Success!! IDL resources : 0.328000 start InitInterface option Number of Display mode : 9 Number of Display mode : 9 end of InitInterface option ok Init maps : no Current ChannelRule Screen Effect Manager Create : 0.219000 Screen effect manager create success. Effect manager create success. 45904 upnp port forward initialized. Client create success. game interface create success. -------------------> GameInterface Create : 3.467000 Load character.xml success, -------------------> Character Loading : 14.288001 -------------------> WeaponMesh Loading : 9.100000 ----------> in zip ( model/weapon/item/golem.elu ) file not found!! ----------> in zip ( model/weapon/item/chocobar.elu ) file not found!! Load weapon.xml success. -------------------> Worlditem Loading : 0.054000 Load zitem info success. Error while Read Item Descriptor system/zeffect.xml Init effect manager success. Init world item manager success. Init channel rule manager success. Init abuse manager success. Init chatting filter. success -------------------> ETC .. : 0.542000 BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done Load smoke description mesh. main : OnCreate() done Server Connected Login Posted Login Successful. Responsed Account Charlist Selected character name : ChaosDagger (43 68 61 6F 73 44 61 67 67 65 72 ) (len = 11) Cloth VertexBuffer is Released EMBLEM READY!!. EMBLEM READY!!. EMBLEM READY!!. EMBLEM READY!!. EMBLEM READY!!. EMBLEM READY!!. EMBLEM READY!!. StageCreated EMBLEM READY!!. game create begin , type = 1 BspObject open : begin maps/Asylum/Asylum.rs RBspObject::Open : Open_MaterialList RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done game world create success. in zip : model/man/man_sword_guard_start2.elu.ani file not found!! in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!! in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!! Reload all animation end ---------------------------------setBuffer game created ( 20:47:54 ) Create character : Name=ChaosDagger Level=39 TUNNELING_UDP_ALLOWED EMBLEM READY!!. RoundState:Finish RoundState:Countdown RoundState:Finish RoundState:Countdown TUNNELING_UDP_ALLOWED RoundState:Finish RoundState:Countdown game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 20:54:06 ) game interface destroy finished StageCreated game create begin , type = 2 BspObject open : begin maps/Stairway/Stairway.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 0 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done game world create success. Reload all animation end ---------------------------------setBuffer game created ( 20:54:19 ) Create character : Name=ChaosDagger Level=39 RoundState:Countdown EMBLEM READY!!. game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 20:58:59 ) game interface destroy finished StageCreated Fail to create Bitmap for Initial loading Fail to create Bitmap for Initial loading game create begin , type = 0 BspObject open : begin maps/Dojo/Dojo.rs RBspObject::Open : Open_MaterialList RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done game world create success. Reload all animation end ---------------------------------setBuffer game created ( 20:59:16 ) Create character : Name=ChaosDagger Level=39 TUNNELING_UDP_ALLOWED EMBLEM READY!!. TUNNELING_UDP_ALLOWED game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 21:09:09 ) game interface destroy finished StageCreated game create begin , type = 0 BspObject open : begin maps/Dojo/Dojo.rs RBspObject::Open : Open_MaterialList RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done game world create success. Reload all animation end ---------------------------------setBuffer game created ( 21:09:30 ) Create character : Name=ChaosDagger Level=43 TUNNELING_UDP_ALLOWED TUNNELING_UDP_ALLOWED TUNNELING_UDP_ALLOWED game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 21:17:57 ) game interface destroy finished MLogoutListener ! BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done Load smoke description mesh. MExitListener ! Destroy gunz Destroy sound engine. Destroy sound engine. success Destroy console. Destroy interface begin destroy client. PeerInfoList Released clear looks end. Cloth VertexBuffer is Released Widget map clear end. desctroy cursor system end. clear IDL resource end. Final interface end. Destroy game interface done. clear looks end. Widget map clear end. desctroy cursor system end. Destroy mesh manager. Destroy weapon mesh manager. destroy game application done. interface finalize. game input destroy. game gonfiguration destroy. Bitmap manager destroy Animation bitmap. destroy gunz finish. Rframe_destory::closeDisplay
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