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  1. #11
    FlameThrower's Avatar New Member

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    Originally Posted by SinRay View Post
    its the only lag problem for me lol 999 and spike sometimes
    i dont mean in game i mean in lobby shopping inventory etc..!
    Last edited by FlameThrower; 03-12-2012 at 02:35 PM.

  2. #12
    FlameThrower's Avatar New Member

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    Bump!

  3. #13
    Stunned's Avatar Freestyler's Veteran

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    Its going to be fixed, its the OS we play on.
    ( XP ) yayayayayay

  4. #14
    Jax is le best

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    Originally Posted by Stunned View Post
    Its going to be fixed, its the OS we play on.
    ( XP ) yayayayayay
    Man its what i told everyone

    VERY THANK YOU GEORGE K

  5. #15
    FlameThrower's Avatar New Member

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    ~bumb! Its still lagging after the update!

  6. #16
    Linear88's Avatar History

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    @FlameThrower:

    Please post your system specifications:
    - Operating System
    - Processor, Graphic Card, RAM
    - A recent mlog.txt in your client folder (paste it in [CODE] tags here)

    All these should be found in Control Panel > System.

  7. #17
    FlameThrower's Avatar New Member

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    Originally Posted by Linear88 View Post
    @FlameThrower:

    Please post your system specifications:
    - Operating System
    - Processor, Graphic Card, RAM
    - A recent mlog.txt in your client folder (paste it in [CODE] tags here)

    All these should be found in Control Panel > System.
    GUNZ 1,0,0,290 launched. build (Mar 12 2012 02:00:43)
    Log time (03/11/12 20:50:32)
    Linear88's Runnable!
    CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 10 ) @ 3199 MHz
    Display Device = NVIDIA GeForce 8400GS ( vendor=10de device=10c3 subsys=0 revision=a2 )
    Display Driver Version = 6.14.0012.5919
    Windows = 5.1 Build 2600 , Service Pack 3 (2095532KB) : Windows xp..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (USA), Language : (USA)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0009) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
    Load XML from memory : system/messages.xml(0x0009) - SUCCESS
    Load XML from memory : system/gametypecfg.xml
    Dmp ok.
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 498.500000
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize()
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(VIA HD Audio Output 2): Hardware Mixing Not Supported
    [[[getMaxChannel48]]]]
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.
    found 0 custom music

    -------------------> Sound Engine Create : 0.909000

    sound engine create.
    Load XML from memory : System/tips.xml(0x0009)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 1.552000
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.217000
    start InitInterface option
    Number of Display mode : 35
    Number of Display mode : 35
    end of InitInterface option ok
    Init maps : no Current ChannelRule
    Screen Effect Manager Create : 0.127000
    Screen effect manager create success.
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    Effect manager create success.
    Client create success.
    game interface create success.

    -------------------> GameInterface Create : 2.352000

    model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
    Load character.xml success,

    -------------------> Character Loading : 8.088000


    -------------------> WeaponMesh Loading : 18.290001

    Load weapon.xml success.

    -------------------> Worlditem Loading : 0.130000

    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success

    -------------------> ETC .. : 4.251000

    BspObject open : begin interface/login/login.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Server Connected
    Login Posted
    Login Successful.
    Responsed Account Charlist
    Selected character name : [^1D^63^1V^6I^1L] (5B 5E 31 44 5E 36 33 5E 31 56 5E 36 49 5E 31 4C 5D ) (len = 17)
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 0
    BspObject open : begin maps/pavilion_alpha/pavilion_alpha.rs
    RBspObject::Open : Open_MaterialList
    BspObject open object list : begin
    in zip : maps/pavilion_alpha/sky.elu.ani file not found!!
    in zip : maps/pavilion_alpha/water_plants.elu.ani file not found!!
    in zip : maps/pavilion_alpha/water_plants_2.elu.ani file not found!!
    in zip : maps/pavilion_alpha/water_plants_3.elu.ani file not found!!
    RBspObject::Open_ObjectList : size 5
    RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    game world create success.
    in zip : model/man/man_sword_guard_start2.elu.ani file not found!!
    in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!!
    in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!!
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 20:52:11 )
    model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
    Create character : Name=[^1D^63^1V^6I^1L] Level=91
    Connect to Agent by UDP (213.152.180.212:7778)
    Connect to Agent by UDP (213.152.180.212:7778)
    Connect to Agent by UDP (213.152.180.212:7778)
    TUNNELING_UDP_ALLOWED
    start InitInterface option
    Number of Display mode : 35
    Number of Display mode : 35
    end of InitInterface option ok
    shader initialize successful : 1
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy
    ------------------------ReleaseBuffer
    game destroyed ( 20:53:24 )
    game interface destroy finished
    BspObject open : begin interface/login/login.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 8
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    Load smoke description mesh.
    Server Connected
    Login Posted
    Login Successful.
    Responsed Account Charlist
    Selected character name : [^1D^63^1V^6I^1L] (5B 5E 31 44 5E 36 33 5E 31 56 5E 36 49 5E 31 4C 5D ) (len = 17)
    StageCreated
    Fail to create Bitmap for Initial loading
    CastStageBridgePeer call in Zgame::Create
    game create begin , type = 10
    BspObject open : begin maps/Hall/Hall.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 1
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    game world create success.
    Reload all animation end
    ---------------------------------setBuffer
    game created ( 20:55:10 )
    Reset Device
    ------------------------ReleaseBuffer
    Video memory 494.500000
    ---------------------------------setBuffer
    shader initialize successful : 1
    devices Restored.
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin
    game interface destory begin.
    game destroy begin
    Destroy sound engine()
    game destroy match destroy
    ------------------------ReleaseBuffer
    game destroyed ( 20:55:44 )
    game interface destroy finished
    destroy client.
    PeerInfoList Released
    clear looks end.
    Cloth VertexBuffer is Released
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    Clear SkillManager.
    Clear QuestItemDescMgr.
    Clear MatchItemDescMgr.
    Clear ChattingFilter.
    Clear ChannelRuleMgr.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay

    this is every single thing in mlog.txt

    and this is my RAM ETC THINGS
    Pentium(R) Dual-Core CPU
    E5800 @ 3.20 GHz
    3.20 GHz , 2.00 GB of RAM

    this is every thing =/

  8. #18
    Linear88's Avatar History

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    That's a decent PC for V7, it shouldn't lag at all.

    Anyway, is the FPS limit on your client set to 0,
    and do you experience any crashes lately?

  9. #19
    FlameThrower's Avatar New Member

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    Originally Posted by Linear88 View Post
    That's a decent PC for V7, it shouldn't lag at all.

    Anyway, is the FPS limit on your client set to 0,
    and do you experience any crashes lately?
    idk but now i dont get crash but it lags as fuk

  10. #20
    FlameThrower's Avatar New Member

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    bump!

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