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  1. #1
    ReplaY's Avatar New Member

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    hii i just downloaded gunz and the game starts but my screen stays black and the music plays -.- i have allready redownloaded it 3 times and still the same probleme

  2. #2
    Brisk's Avatar Arizona

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    Try re downloading the launcher
    http://fgunz.net/game5/gunz/updXate/Launcher.exe
    and running it as admin

  3. #3
    ReplaY's Avatar New Member

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    sorry wont work

    any one got any idea ? please
    Last edited by ReplaY; 06-16-2012 at 11:19 PM.

  4. #4
    Dave's Avatar 1' or 1=1--

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    Try this:
    You may have to install Microsoft 2010 Redistributable which is located in the "C:\Program Files (x86)\Freestyle GunZ Version 7\redist" Folder.
    If you're using 64 bit OS - install the x86 AND x64. If using a 32 bit OS, install the x86 only.
    If it asks - run the repair option.
    It's a terrible thing, I think, in life to wait until you're ready.
    I have this feeling now that actually no one is ever ready to do anything.
    There is almost no such thing as ready. There is only now.
    And you may as well do it now. Generally speaking, now is as good a time as any.

  5. #5
    ReplaY's Avatar New Member

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    i have allready tryed

  6. #6
    Dave's Avatar 1' or 1=1--

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    Anything in the mlog.txt file?
    Try downloading it again of an other link.
    It's a terrible thing, I think, in life to wait until you're ready.
    I have this feeling now that actually no one is ever ready to do anything.
    There is almost no such thing as ready. There is only now.
    And you may as well do it now. Generally speaking, now is as good a time as any.

  7. #7
    ReplaY's Avatar New Member

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    could it be this ? sound engine create.
    Load XML from memory : System/tips.xml(0x0009)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 2.944000
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.

  8. #8
    [P]lanB's Avatar Freestylersworld Legend

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    Reinstall, if he receives the error again, Your computer is worthless.
    To dave nothing is impossible.
    Planb is planb... Yes, sir
    .

  9. #9
    Dave's Avatar 1' or 1=1--

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    Post the whole mlog file between the [ code] [ /code] tags.
    It's a terrible thing, I think, in life to wait until you're ready.
    I have this feeling now that actually no one is ever ready to do anything.
    There is almost no such thing as ready. There is only now.
    And you may as well do it now. Generally speaking, now is as good a time as any.

  10. #10
    ReplaY's Avatar New Member

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    GUNZ 1,0,0,290 launched. build (Apr 11 2012 21:20:13)
    Log time (06/16/12 1758)
    Linear88's Runnable!
    CPU ID = GenuineIntel ( family = 518 , model = 5 , stepping = 2 ) @ 2329 MHz
    Display Device = Intel(R) HD Graphics ( vendor=8086 device=46 subsys=14321043 revision=12 )
    Display Driver Version = 8.16.0011.8934
    Windows = 6.1 Build 7601 , Service Pack 1 (3977712KB) : Windows 7..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (USA), Language : (USA)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0009) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
    Load XML from memory : system/messages.xml(0x0009) - SUCCESS
    Load XML from memory : system/gametypecfg.xml
    Dmp ok.
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 844.000000
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize()
    InitialLoading success.
    interface Initialize success
    ZApplication:nCreate : begin
    0(Périphérique audio principal): Hardware Mixing Not Supported
    1(Speakers (Conexant CX20671 SmartAudio HD)): Hardware Mixing Not Supported
    [[[getMaxChannel32]]]]
    found 0 custom music

    -------------------> Sound Engine Create : 0.945000

    sound engine create.
    Load XML from memory : System/tips.xml(0x0009)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 2.944000
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    warning : bitmap stripe.tga not found.
    warning : bitmap stripe.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.364000
    start InitInterface option
    Number of Display mode : 13
    Number of Display mode : 13
    end of InitInterface option ok
    Init maps : no Current ChannelRule
    Screen Effect Manager Create : 0.145000
    Screen effect manager create success.
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
    Effect manager create success.
    Client create success.
    game interface create success.

    -------------------> GameInterface Create : 3.984000

    model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó
    model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
    model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
    Load character.xml success,

    -------------------> Character Loading : 5.966000

    model/weapon/katana/ichigobankai.elu mesh Cylinder node 0 face 0 point -> physique 3 °³ ÀÌ»ó

    -------------------> WeaponMesh Loading : 38.283001

    Load weapon.xml success.

    -------------------> Worlditem Loading : 0.291000

    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success

    -------------------> ETC .. : 6.451000

    BspObject open : begin interface/login/login.rs
    RBspObject:pen : Open_MaterialList
    RBspObject:pen : Open_LightList
    BspObject open object list : begin
    RBspObject:pen_ObjectList : size 8
    RBspObject:pen_ObjectList : end
    RBspObject:pen : OpenDescription
    RBspObject:penRs : file.Open
    RBspObject:penRs : file.Read(&header)
    RBspObject:penRs : file.Read(&nMaterial)
    RBspObject:penRs : Open_Nodes begin
    RBspObject:penRs : Open_Nodes end
    RBspObject:pen : OpenRs
    RBspObject:pen : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject:pen : done
    Load smoke description mesh.
    main : OnCreate() done
    Reset Device
    Video memory 844.000000
    shader initialize successful : 1
    devices Restored.
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin
    destroy client.
    PeerInfoList Released
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    Clear SkillManager.
    Clear QuestItemDescMgr.
    Clear MatchItemDescMgr.
    Clear ChattingFilter.
    Clear ChannelRuleMgr.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay

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