uc makes the hitboxes bigger
UC and OC does effect gunz. Nice try tho.
Tomboii (05-21-2013)
This is why 06 pc > all ur trashes s0ns
mada mada dane
OT: Good thread, i would request an sticky for this
Thanks for the time taken to write all that.
Y'ALL MUST'VE FORGOT
I am a figure of blood lust, an immortal entity
Forget 9000, my power level is infinity.
How is UC/OC ''speed hack''
It's actually more like a gravity hack. Some one who uc's ''seems'' to jump higher in his screen''
Thats why he's glitchy on top of his jump. Only way why people COULD call it speed hack is because when a UC'r records him self.
And lets a other person watch it, the replay SEEMS to go 2/3x as fast then normal. But in reallity he never was so fast. It's actually more like gravity hack that bugges replay.
....... Do you have any idea as to how GunZ works? It's Speed hack because speed hack hooks specific things that the game uses to "normalize" time for everyone, (Things like QueryPerformanceCounter, and TickCounts) and making them respond slower, effectively slowing down gameplay for you. Not only does it slow down gameplay, it slows down everything including how fast you send and receive packets.
So going back to your "gravity hack theory", in your packets that your GunZ client sends to everyone in the room, it sends your position, velocity, direction, and direction of velocity. If GunZ only sent position, people with higher pings would be teleporting. GunZ takes your velocity into account and moves you accordingly which is why when someone suddenly lags out or alt+f4's their character flies off in one direction temporarily. The slowed packets also explain the spiking movements, among your gravity theory.
Because they send this data slower than normal, they maintain a decent albeit slightly higher ping (because the pong requests are also sent slower) Then they send conflicting data of their positions it resembles spike almost perfectly but its a constant spike.
Now lets talk about replays and how they work in GunZ, you should realize you can't open GunZ replays in video players, why? Because they are not video files. GunZ replay's are a recording of packets that are played back to you. So when your slow at getting packets, you're also slow at reading packets and thus recording them. Why is that an issue? Well since you will be viewing slowly recorded packets at a normal speed, thus it seems to be going faster. That's just how it all works.
This explanation is long winded, and you probably won't bother to read it but ignorance is worth fixing, even to the deaf.
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