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  1. #11
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    Originally Posted by Macbeth View Post
    Your name doesn't fit your post. xD
    Attachment 8315

  2. #12
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    Originally Posted by Divine View Post
    This lol.
    YES THIS IS FKIN Lol

  3. #13
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    Originally Posted by Wucas View Post
    This lol.

    >Thinking physics applies for a game designed in 2004, or a shooter game period.
    WOAH WOAH WOAH WOAH WOAH WOAH WOAH WOAH excuse me Wucas. GunZ has physics. :|

    This is GunZ's physics.
    #include "stdafx.h"
    #include "Physics.h"

    #define GRAVITY_ACCELERATION 9.8f

    rvector ParabolicMotion(rvector& InitialVelocity, float fSec)
    {
    return (0.5f * rvector(0, 0, -1)*GRAVITY_ACCELERATION * pow(fSec, 2) + InitialVelocity * fSec);
    }

  4. The following user said thank you to 1mike1 for this useful post:

    Chemistry (05-23-2013)

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