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  1. #1
    Rhysin's Avatar Freestyler

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    Since is has become obvious after speaking to 99% of the sig makers on this site that people rate without having any knowledge of what was done, here's the typical criteria:

    Blending: How well the render/stock fits in with the background and effects. Good blending will make a sig look more like a scene out of a movie or something. Usually done with smudging, blurring, placing effects over the render, ect.

    Flow/Focal: Not all sigs will have flow, but all should have a focal. Flow shows the direction the sig will make the viewer's eyes gradually move in. The focal would be how well someone uses all elements to establish which is the center point of attention of the sig. Usually done with blurring/sharpening, contrast/color, smudging, and utilizing c4d's and brushes to create flow.

    Lighting: Try to make the light and shadows be correct so that it appears that the scene you have created is one out of some sort of production. Example: Sun in the top right and shadows on the bottom left areas of the sig and renders. Any part that is not receiving the light should be darker. Usually done with soft brushing black and white, lighting effect filters, and burn/dodge tool

    Placement: This usually is just judged based on the rule of thirds which most people follow to keep from looking basic and uninteresting in sigs. http://en.wikipedia.org/wiki/Rule_of_thirds for reference

    Text: How well it goes with the flow, while not taking away from the focal is usually what is taken into account when considering whether or not the text is good. Placement, font, size, and color are all important and should match the style and choices of your sig.

    Overall: Giving a rating based on effort compounded with factors from all of these criteria.

    If I forgot one, let me know.
    Also, no one has to follow all of these, but they have been used to describe what a proper sig should have. In some cases, going against one of these will create a more powerful effect, so don't be afraid to stray from it.


    Never rate based on what the render or stock used was. A better render doesn't mean a better signature rating.


  2. #2
    Juriën's Avatar :(){ :|: & };:

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    sounds like teresa has some things to be thought

  3. #3
    Al-Malik // The King

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    Originally Posted by Rhysin View Post
    Since is has become obvious after speaking to 99% of the sig makers on this site that people rate without having any knowledge of what was done, here's the typical criteria:

    Blending: How well the render/stock fits in with the background and effects. Good blending will make a sig look more like a scene out of a movie or something. Usually done with smudging, blurring, placing effects over the render, ect.

    Flow/Focal: Not all sigs will have flow, but all should have a focal. Flow shows the direction the sig will make the viewer's eyes gradually move in. The focal would be how well someone uses all elements to establish which is the center point of attention of the sig. Usually done with blurring/sharpening, contrast/color, smudging, and utilizing c4d's and brushes to create flow.

    Lighting: Try to make the light and shadows be correct so that it appears that the scene you have created is one out of some sort of production. Example: Sun in the top right and shadows on the bottom left areas of the sig and renders. Any part that is not receiving the light should be darker. Usually done with soft brushing black and white, lighting effect filters, and burn/dodge tool

    Placement: This usually is just judged based on the rule of thirds which most people follow to keep from looking basic and uninteresting in sigs. http://en.wikipedia.org/wiki/Rule_of_thirds for reference

    Text: How well it goes with the flow, while not taking away from the focal is usually what is taken into account when considering whether or not the text is good. Placement, font, size, and color are all important and should match the style and choices of your sig.

    Overall: Giving a rating based on effort compounded with factors from all of these criteria.

    If I forgot one, let me know.
    Also, no one has to follow all of these, but they have been used to describe what a proper sig should have. In some cases, going against one of these will create a more powerful effect, so don't be afraid to stray from it.


    Never rate based on what the render or stock used was. A better render doesn't mean a better signature rating.
    so exactly who did you speak to about this, because yeah i agree, i was just never asked '-'

  4. #4
    EpicKLF's Avatar Why am i purple?...

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    While I do believe this info is good. But on the part of the "Overall" I still believe that you should give an opinion as a person who understands photoshop and a newbie who would just glance at it and have his impression of either liking it or disliking it. Because a lot of signatures have a lot of work put into them, but they still just look rubbish. And while I should appreciate their efforts. The whole point of a signature is how it would look to a normal user. And sometimes a render + a background and a little gradient signature would still look better than a vector c4d'd and masked with brushes and smudged signature. Just one point that I follow when I do my (frankly crappy) cnc.

    And obviously I didn't follow the last point when I cnc your "Vs" Signature. But I still would give it that rating even if it isn't a render of Sora.


  5. #5
    Junior Member

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    I guess some could argue that difficulty could be a factor also.

  6. The following user said thank you to Taiki for this useful post:

    Rhysin (08-02-2013)

  7. #6
    Resort's Avatar Aloha

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    Originally Posted by Taiki View Post
    I guess some could argue that difficulty could be a factor also.
    i love ur sig

    I suggest a /request sticky

  8. #7
    Rhysin's Avatar Freestyler

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    Yeah effort and difficulty definitely accounts into it. There are other factors, but those are the main technical aspects.


  9. #8
    Osuu's Avatar The ultimate Potato.

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    Another factor could be whether or not it's "aesthetically appealing" xD
    I find it hard to have fun making sigs while thinking about all these points though '-' Guess that's why I'm not good at it XDDD

    Creds to Lemonish^

  10. #9
    Gr3yscale's Avatar Vanta Von Vicious

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    I was actually planning to post a thread like this. Only titled "How to rationally look at an artwork" and not really about CnCing a sig, but just giving the basics of art in overall.
    Would you mind if I posted a thread like that? I would also like to refer to your thread in mine :d

  11. #10
    Rhysin's Avatar Freestyler

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    Go for it. There are obviously infinite view points on art, so it's good to set SOME precedent.


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