Originally Posted by
Dualage
My problem with snipers is more along the implementation and how the balancing process went. As far as I know, revolvers were bumped up in control (the higher the control value, the worse they shoot) because, with antilead PLUS roomtags, they would be OP as they would hit so much more on-crosshair. My problem comes where ALL THE SNIPERS have 0 control and only recoil when fired-- which honestly does **** all unless you're using the Lv. 85 variant with the small delay; in which is the only case having no after-fire recoil would be ridiculously powerful.
As much as snipers annoy me, I'm still okay with them, I just don't like how they were presented on here; where revolvers were nerfed via accuracy vs. sniper's 0 control (always hits on crosshair except with wall collision)-- where a sniper is clearly stronger to the point where 2 easy/gimped shots can cause a cheap kill. I know that's how snipers should be, but on a game like gunz, there needs to be an exception somewhere if you're trying to "balance" the game.
inb4bitching about balance on a dead game.