Originally Posted by
jetman82
GunZ already has antialiasing, can be modded to support better stencil buffering (32bit stencil buffer). HD character/equipment, post-processing, advanced shadows, lighting, etc. All require extensive reworking of the engine. GunZ runs so nicely on old hardware b/c of its lack of graphical features. its dynamic lighting system is very basic, and for most of the lighting it uses prebaking instead of realtime (go to mansion and walk around,you'll see in some areas the lights cast on your character, this is the dynamic lighting system). It also doesn't use actual shadows for characters, it's just a tga with some math involved (source-side).You'd be better off coding your own engine and replacing RS2 with it (lambda is doing this). The difference between skyrim & gunz, gunz is ancient, skyrim already had the support for the mods to build upon, gunz doesn't. anisotropic filtering,I'm not entirely sure how it works on a coding level, so no idea if it's hard or not. Maybe secrets can come in here and shed some light on AF? :p
In short, it requires far more than what your average gunz coder is capable of. I only know a couple gunz coders that could pull it off.