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  1. #1
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    Make a new Quest Page so stuff are more challenging for instants page 81 more NPC and more rounds for each map.

  2. The following user said thank you to Hulk for this useful post:

    Jonathan pls (02-09-2015)

  3. #2
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    Originally Posted by Ch4rmander View Post
    cn you PLEASE make an opting of a ping limit? these br's fck up the game so much
    No.

    Originally Posted by Hulk View Post
    Make a new Quest Page so stuff are more challenging for instants page 81 more NPC and more rounds for each map.
    Look into that.

  4. #3
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    - Separate Swords/Daggers into their own boss quests. One boss = Katana/Lsword Another boss = Dagger/Long dagger(remove speedy)

    - Remove the chance of a boss dropping a level 0 item, so 1 will be the lowest possible ilevel to receive.

    - Have page quests drop items with levels(possibly not weapons, but an item that is only valuable if you sacrifice them? maybe a single hand pistol LOL)
    Ex: Page 13 1-5, 25 6-10, 41 11-15, 65 16-20.

    - Buff 41/65 Page monsters at least double and at the most triple/quad their HP/AP to make it difficult to obtain 11-15/16-20 sacrifice drops.

    - Add a custom Page quest(maybe Page 75? with the usual 5 rounds) that's REALLLLLLLLLLLLLLLLLLLLLLLLLLY hard, even for people with high level/tier weapons and have the npcs drop random leveled sacrifice items. higher = less chance of getting. and lower = higher chance of getting. Maybe make it a gamble type of thing where the npcs will drop anything from 1-50 but getting anything over 25 is like a 5% chance and getting 26 27 etc will have lower and lower chances all the way till 50 or whatever number you think is reasonable.

    - Add the ilevel/rarity to the item name when it's dropped to add hype upon the drop happening. LOL.

    Idk if these suggestions are good, but if so, i'll think up more. ;3

  5. The following user said thank you to DeeJayLove for this useful post:

    Colour (02-12-2015)

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