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  1. #20
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    Originally Posted by Alexstrasza View Post
    looks pretty cool! do you have it capped at 80 fps or is that just how it runs? because that seems slow for a game like gunz


    This doesnt metter in this version, i coded the input in fixed Timesteps, so the original Gunz was frame rate based (Input -> frame rate -> Output (Character is moving)).
    In this version i using delta time (Input -> delta time -> Output(Character is moving))

    Explain why:
    Spoiler!
    Last edited by Useless Media; 05-14-2015 at 04:32 AM.

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