Wasn't Llamba or someone working on dynamic lightmaps? (which looked super weird tbh).
I mean you can fake a bad bumpmapping by loading the lightmap model and rendering the bitmap with any of your 3d modeling/rendering software but then again this would be static again so its not worth the hassle.
Because the lightmap is prebaked and static ambient occlusion doesnt work well either, its going to make look maps really weird, do try it out to form your own opinion though.
Last edited by HellSniper; 07-05-2015 at 08:03 PM.
Tbh, i don't see a big difference.
Anisotropic filtering is for sharpening textures that are further away to keep it from becomming a blurry goo.
Its best observed on flat long surfaces (walls, floors, ceillings) Example
There are currently 1 users browsing this thread. (0 members and 1 guests)