~ Remove all pills & vials - keep medkits.
~ Keep all pills & vials - remove medkits.
~ Keep everything (return to the way it was) - keep vials/pills/medkits
~ Nerf vials/pills (add a delay *NOT 2500*, add weight to them, etc)
~ Nerf medkits (add a delay, add weight to them, etc)
If u remove the pills and vials u should remove the speed vials too.
It's pretty obvious that if u remove them speed vials become godlike.
Definitely changes the dynamics. People that used to be able to survive an encounter merely by medding, running away and shooting back all at the same time drop like a sack of potatoes now. Seems more fun now to me at least. I was surprised when I first started how overpowered the vials were. I rather they not come back but if they do then the amount they heal should be massively lowered and their weight raised Imo.
I enjoy banana and doritos.
Aim high and work hard, everyone is a "lazy genius".
IGN: Aito
Since there's those annoying people who vote yes for this, might as well just add them back and nerf them. Because regardless the pills/vials are overpowered.
For probably the 9th time, please enlighten me how they are OP.
I would like to see several arguments of how they are so OP that they had to be removed.
this thread has not been declined, so pills & vials will be back soon
get rid of meds completely
make hp/ap spawns the only way to heal
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