Just my guesses on the crashes.
ZScreenEffectManager::DrawCombo
m_pComboEffects[i]->GetVMesh()->isOncePlayDone()
ZGame::OnPeerDieMessage
pAttacker->GetUsername()
Just my guesses on the crashes.
ZScreenEffectManager::DrawCombo
m_pComboEffects[i]->GetVMesh()->isOncePlayDone()
ZGame::OnPeerDieMessage
pAttacker->GetUsername()
SecretsOTheP (01-19-2016)
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