View Poll Results: What options do you want to see?

Voters
46. You may not vote on this poll
  • Option 1 (Dual Kodachis - Blocking Delay)

    18 39.13%
  • Option 2 (Dual Kodachis - Damage Decrease)

    11 23.91%
  • Option 3 (Daggers - Flinch/Recoil Removal)

    14 30.43%
  • Option 4 (Daggers - Range Increase)

    19 41.30%
  • None

    8 17.39%
Multiple Choice Poll.
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  1. #1
    Moh's Avatar Loyal Pirate

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    Okay so,as this is kinda what i was asking in my other thread.
    Since I've been using daggers since version 6 I've noticed that back then it was a little more useful but now with anti lead it's become so under used.
    But i have to say,i think it's unfair for you to remove recoil and would make ghost evading and phantom evading pretty much gone.
    The dagger delay is so good now,it's just like ijji and it actually doesn't feel spam-able.
    So really the only thing i would agree with is the dagger range increased. It's fair to get recoiled after stabbing someone straight on.
    If you don't know,when you look down and try to stab someone straight on it doesn't recoil or do the animation.
    Dagger machine (looking down and stabbing and circling the opponent) would be abusive as hell..
    I say keep the recoil,increase the range.
    Daggers aren't useless,it's just people's lack of knowledge about them that make them look inferior.
    Last edited by Moh; 01-19-2016 at 04:05 AM.

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  3. #2
    Real Girl

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    Dagger machine (looking down and stabbing and circling the opponent) would be abusive as hell..
    As a dstyler - can you honestly say that it's fun and fair gameplay to recoil with a dagger after a block? There is no current way to cause a sword user to recoil as a dstyler - this is very one sided and a *clear balance issue* imo.

    Recoil animation for swords makes a bit more sense as both of you can block.

    And there is currently a bug where the recoil animation will not play in MAIETs code if your target is viewing at a certain angle, not relative to the dagger user, which is commonly referred to as dmachine. I don't like the idea of having to predict an opponent - who already can block to avoid ranged damage entirely if you're in dmachine range - to avoid a recoil animation which may be affected by frame lag.

    As for the range idea I think putting them on 220 range - equal to Kodachis/Swords - is 'more than fair' for daggers. I would much rather see recoil removed than a range increase. And the poll will likely implement one, not both. I'm trusting the community with this one.
    Last edited by SecretsOTheP; 01-19-2016 at 10:45 PM.

  4. #3
    Moh's Avatar Loyal Pirate

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    Originally Posted by SecretsOTheP View Post
    As a dstyler - can you honestly say that it's fun and fair gameplay to recoil with a dagger after a block? There is no current way to cause a sword user to recoil as a dstyler - this is very one sided and a *clear balance issue* imo.

    Recoil animation for swords makes a bit more sense as both of you can block.

    And there is currently a bug where the recoil animation will not play in MAIETs code if your target is viewing at a certain angle, not relative to the dagger user, which is commonly referred to as dmachine. I don't like the idea of having to predict an opponent - who already can block to avoid ranged damage entirely if you're in dmachine range - to avoid a recoil animation which may be affected by frame lag.

    As for the range idea I think putting them on 220 range - equal to Kodachis/Swords - is 'more than fair' for daggers. I would much rather see recoil removed than a range increase. And the poll will likely implement one, not both. I'm trusting the community with this one.
    As a d styler i would say it's not always fair but you could also get the sword user to massive,that would lead up to 4-5 more stabs behind them which seems fair to me.
    Also there was a bug on aeria that when someone was stabbed as soon as they massived they would be in massive lock animation,that always felt good but i know it's probably not replicable on Fgunz.

  5. #4
    ''/taunt'' - Mad people

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    Originally Posted by SecretsOTheP View Post
    As a dstyler - can you honestly say that it's fun and fair gameplay to recoil with a dagger after a block? There is no current way to cause a sword user to recoil as a dstyler - this is very one sided and a *clear balance issue* imo.

    Recoil animation for swords makes a bit more sense as both of you can block.

    And there is currently a bug where the recoil animation will not play in MAIETs code if your target is viewing at a certain angle, not relative to the dagger user, which is commonly referred to as dmachine. I don't like the idea of having to predict an opponent - who already can block to avoid ranged damage entirely if you're in dmachine range - to avoid a recoil animation which may be affected by frame lag.

    As for the range idea I think putting them on 220 range - equal to Kodachis/Swords - is 'more than fair' for daggers. I would much rather see recoil removed than a range increase. And the poll will likely implement one, not both. I'm trusting the community with this one.
    As a dstyler, i think it'll be easier to dmachine, and i dont want it, it would be so easy dmachine-pb people because youll not looking down to prevent recoils, and dmachining without shaking your camera and paying attention in every angle that you cn possibly get recoiled isnt fun

  6. #5
    Jetman's Avatar TBF Sage

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    Originally Posted by Moh View Post
    Okay so,as this is kinda what i was asking in my other thread.
    Since I've been using daggers since version 6 I've noticed that back then it was a little more useful but now with anti lead it's become so under used.
    But i have to say,i think it's unfair for you to remove recoil and would make ghost evading and phantom evading pretty much gone.
    The dagger delay is so good now,it's just like ijji and it actually doesn't feel spam-able.
    So really the only thing i would agree with is the dagger range increased. It's fair to get recoiled after stabbing someone straight on.
    If you don't know,when you look down and try to stab someone straight on it doesn't recoil or do the animation.
    Dagger machine (looking down and stabbing and circling the opponent) would be abusive as hell..
    I say keep the recoil,increase the range.
    Daggers aren't useless,it's just people's lack of knowledge about them that make them look inferior.
    An elite dstyler due to antilead, swords range, etc. can't beat a true elite k styler, I've never seen it happen. Also, looking down still causes a recoil, otherwise kstylers that utilize angles would always look down.

  7. #6
    Moh's Avatar Loyal Pirate

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    Originally Posted by Jetman View Post
    An elite dstyler due to antilead, swords range, etc. can't beat a true elite k styler, I've never seen it happen. Also, looking down still causes a recoil, otherwise kstylers that utilize angles would always look down.
    I've beaten elite k stylers without needing this buff. You can't tell me i need a baby buff to even the playing field. I know what needs to change and it's not removing recoil. Keep the recoil how it was originally.


    Edit:Just because you haven't seen it doesn't mean it has never happened. I personally like how hard it is to beat someone that good,without a single slash shot.
    Last edited by Moh; 01-20-2016 at 08:37 PM.

  8. #7
    Real Girl

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    Originally Posted by Moh View Post
    I've beaten elite k stylers without needing this buff. You can't tell me i need a baby buff to even the playing field. I know what needs to change and it's not removing recoil. Keep the recoil how it was originally.


    Edit:Just because you haven't seen it doesn't mean it has never happened. I personally like how hard it is to beat someone that good,without a single slash shot.
    I've seen it... on ijji, where you could evade shots.

    Different story here.

    Regardless I'm picking the top two options at this rate.

    Thank you for voting everyone; expect to see Option 1 and Option 4 soon!
    Last edited by SecretsOTheP; 01-20-2016 at 11:21 PM.

  9. #8
    μ

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    Originally Posted by Jetman View Post
    An elite dstyler due to antilead, swords range, etc. can't beat a true elite k styler, I've never seen it happen. Also, looking down still causes a recoil, otherwise kstylers that utilize angles would always look down.
    honestly, it doesn't even matter anymore. as long as you can aim, you can win.

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