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  1. #6
    HellSniper's Avatar Mad Scientist

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    Originally Posted by SecretsOTheP View Post
    All hitboxes are virutally the same size and position, relative to the ground position. Think of GunZ as a XYZ-based 3D Object:

    http://vignette2.wikia.nocookie.net/...20130906181334

    Gunz Hitboxes are literal boxes. Meaning, their position moves with the actor they are associated with. Actions that actors do, for example, lunge, is a static invisible location in which any hitbox that enters will trigger. This is why when you elunge, the lunge action is in a different position than your hitbox. Melee shots do not follow the same logic and are assigned to the hitbox.
    Heres a screenshot with the developer overlay active

    The red cylinder is either the hitbox/collision box.

  2. The following user said thank you to HellSniper for this useful post:

    Moh (01-21-2016)

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