Suggestion type:
Forum/FGunZ(specially gm)/Other
Suggestion title:
Event Lagging/Spike Spare;
Suggestion description:
As S1lent new Anti-lead server;
I really wanted to play event so bad the only problem is I'm not Agent Error ("They say" I'm Lagging). sometimes when GM's/EM's they keep slapping me on a RFD/LMS/KTS/DodgeBall etc. I wanted to clear this once and for all;Anti-Lead Features by S1lent
- Time rewind lag compensation.
- Operates reliably at extreme pings up to 900.
- Supports bullets and pellets.
- Supports explosives.
- Melee anti-lead component available for selected gametypes (e.g. infected).
- Distance is anti-lead (used for explosives and snipers).
- (Custom) Outgoing shot history.
- (Custom) Incoming shot history.
- (Custom) Movement history.
- (Custom) Hitbox history.
- Two sided hit verification (attacker and victim).
- Anti Nstep.
- Shotgun pellet packing.
- Single packet per character hit.
- Anti packetloss mechanism.
- Resistant to ping spikes.
- Resistant to fps fluctuations.
- Packet delivery acknowledgement.
- Training Weapons do not use anti-lead (conserves bandwidth and processing).
- Hits on players that cannot be damaged does not use anti-lead (ex: team mates with friendly fire off, conserves bandwidth and processing).
- Modified client to client time synchronization so that it always stays in sync.
- Immune to alt tab causing time desynchronization between clients.
- Modified incoming hit alert to only alert when damaged.
What is the point of getting slapped in-game while the server is anti-lead (You guys have almost 1 hit kill damage); I got very good Graphics Card, Intel i7, 8GB RAM yet very good internet, Even Port Forward;
But why i still get slapped. This server is a Anti-Lead Server you can hit them while they are lagging.
If Agent Error is the problem let them rejoin.
"I don't know if this was a suggestion but i want play as normal as you guys"
Kkthxbai