We are already working on pretty much doing what your first 3 paragraphs said in the V8 test client.
I'll expand on this a little bit. I do agree there are some weapons that are added that, really there doesn't seem to be a lot of reason to have and other ones that kind of break the game and require you to use a tag to avoid it. But with all the extra parts being added in to the weapons plus the hitboxes changing its basically an entire makeover of the weapon system and balancing. There's 1 item in particular that's going to cause an issue that i'm going to have to figure out with Dave and McSic as far as weight goes.