Gun Game comes rather close to this in my opinion (get a kill and you get a better weapon).
I think it would be best to have it like this (rough idea);
Game mode name
King of the Hill
Maps
Clan Wars maps (Garden, Town, Prison etc.)
Player limit for mode
16
Item spawn limit
64 (maximum)
Item spawn locations
15 across the made
Spawn timer
30 seconds
Spawn types
- Weapons [MELEE]
- Dagger
- Katana
- Kodachi
- Great Sword
- Weapons [RANGE]
- Pistol
- Pistol (2x)
- Revolver
- Revolver (2x)
- Sub-Machine Gun
- Sub-Machine Gun (2x)
- Rifle
- Machine Gun
- Rocket Launcher
- Sniper
- Clothing
- Helmet
- Chest
- Pants
- Gloves
- Boots
- Specials
- Grenade
- Mines
- HP med kit
- AP med kit
- HP & AP med kit
- Speed Vial
- Magazine (extre bullets)
Item tiers
5 tiers (+1 weapons/special. +2 clothing)
- Tier 1 : Common (60% spawn chance)
- Tier 2 : Uncommon (31% spawn chance)
- Tier 3 : Rare (5% spawn chance)
- Tier 4 : Very Rare (3% spawn chance)
- Tier 5 : Legendary (1% spawn chance)
Time limit
15 minutes
Winner
Last man standing, if multiplestanding = most damage wins
Start kit
- Tier 1 dagger
- Tier 1 medic kit
- Tier 1 pistol
Example of how tiers work
Tier 1 dagger | 10 damage | 300 range | 0 weight
Tier 2 dagger | 11 damage | 300 range | 0 weight
Tier 1 pistol | 10 damage | 10 bullets | 1 mag > | weight
Tier 2 pistol | 11 damage | 11 bullets | 2 mag > | weight
Tier 1 body | 2 HP | 2 AP | 0 weight
Tier 2 body | 4 HP | 2 AP | 0 weight