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  1. #1
    Rawk's Avatar Hardcore

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    Originally Posted by Wucas View Post
    If you are just starting, don't bog yourself down with GTK, go the better alternate root and learn 3DS Max right from the start.

    GTK was never designed for Realspace 2, likewise, the Realspace 2 plugins were actually built for 3DS Max originally for Maiet. Wouldn't it be better to learn the right way the first time, rather then learning the easier program and then switching over later?
    :o I was not aware that it would work with 3DS Max. As I said before, I did this back in 2008 and used GTKRadiant. I will keep this in mind, but finding a tutorial for GunZ in 3DS Max may be difficult.

  2. #2
    Wucas Pls's Avatar Asuka Langley Soryu

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    Originally Posted by Rawk View Post
    :o I was not aware that it would work with 3DS Max. As I said before, I did this back in 2008 and used GTKRadiant. I will keep this in mind, but finding a tutorial for GunZ in 3DS Max may be difficult.
    There are no current tutorials of 3DS Max Mapping with Gunz since all but a half a dozen people actually do it, most of them being self taught.

    Things to remember when mapping in max.

    Closed Simple Collisions
    Lighting can only be done by the "Omni" lightsource. Settings that will appear in Gunz are Intensity, Color, and Attenuation (Falloff distance)
    Naming Conventions (http://pastebin.com/raw.php?i=NnZTDsCN)
    World Edit is used for lightmapping

    For more info Hellsniper has a little guide on ragezone.
    http://forum.ragezone.com/f497/guide...ds-max-842678/
    Plugins can be downloaded here (You need the Map Plugin found midway down the page.)
    http://forum.ragezone.com/f245/mesh-...ax-x86-831780/
    Small Guide on Animating
    http://forum.ragezone.com/f497/basic...-basic-869559/

  3. #3
    Rawk's Avatar Hardcore

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    Originally Posted by Wucas View Post
    There are no current tutorials of 3DS Max Mapping with Gunz since all but a half a dozen people actually do it, most of them being self taught.

    Things to remember when mapping in max.

    Closed Simple Collisions
    Lighting can only be done by the "Omni" lightsource. Settings that will appear in Gunz are Intensity, Color, and Attenuation (Falloff distance)
    Naming Conventions (http://pastebin.com/raw.php?i=NnZTDsCN)
    World Edit is used for lightmapping

    For more info Hellsniper has a little guide on ragezone.
    http://forum.ragezone.com/f497/guide...ds-max-842678/
    Plugins can be downloaded here (You need the Map Plugin found midway down the page.)
    http://forum.ragezone.com/f245/mesh-...ax-x86-831780/
    Small Guide on Animating
    http://forum.ragezone.com/f497/basic...-basic-869559/
    AFF, I've never used 3DS Max. x.x I may just start with GTKRadiant and get some experience first because I may take college courses regarding 3D design. So back to the subject, I need FSRad and all required files for GTKRadiant to work with GunZ. I have GTKRadiant 1.5.0 downloaded and installed, but I cannot find anything else except for GZMap.

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