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  1. #1
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    Originally Posted by Skilly View Post
    Not sure if 1) is something you can really get a hang of. It's only really a problem for people who use numbers for weapon switching etc. like myself, it's hard to time a kill and stop doing everything immediately to prevent the random point allocation. If not CTRL, perhaps there could be the option of flipping the numbers to work with the F keys or the numpad. It's not too problematic later on as you max out the first few stats, but it's quite hard to pick what you want in the beginning
    Tried it, I agree with Skilly here.

    Before I flip tables, Mr McSic explain how the hell do you even add your skills during a TDM?
    Do you expect everyone to sit their asses down and wait for you to add your upgrades during mid-fight?

    Played about 50 rounds of AnD with the mode, I insist you bind a double-inputted command to add and even better, to check their current upgrades.
    Last edited by Zelgaduss; 10-22-2019 at 08:25 PM.
    Originally Posted by Charm Hye View Post
    Pro Zelga



    Officially retired on - 28/12/2016

  2. #2
    McSic's Avatar L e a d e r

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    Originally Posted by Zelgaduss View Post
    Tried it, I agree with Skilly here.

    Before I flip tables, Mr McSic explain how the hell do you even add your skills during a TDM?
    Do you expect everyone to sit their asses down and wait for you to add your upgrades during mid-fight?

    Played about 50 rounds of AnD with the mode, I insist you bind a double-inputted command to add and even better, to check their current upgrades.
    Insist, lol. I give you RPG mode and you insist I do this and that. Not the best choice of words. How about you show a little appreciation instead of insisting.

    Anyhow, as others agree it'll probably be ctrl + number since users are unlikely to hit both by mistake, unlike shift which is used for blocking.

  3. The following user said thank you to McSic for this useful post:

    Skilly (10-23-2019)

  4. #3
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    Originally Posted by McSic View Post
    Insist, lol. I give you RPG mode and you insist I do this and that. Not the best choice of words. How about you show a little appreciation instead of insisting.

    Anyhow, as others agree it'll probably be ctrl + number since users are unlikely to hit both by mistake, unlike shift which is used for blocking.
    Would it also be possible to add a client-sided message telling you what you upgraded (and level)? Not necessary but would be a nice QOL

  5. #4
    McSic's Avatar L e a d e r

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    Originally Posted by Skilly View Post
    Would it also be possible to add a client-sided message telling you what you upgraded (and level)? Not necessary but would be a nice QOL
    I came up with something else for that (to inform you which skill you upgraded) you will see in the next update.

  6. #5
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    Originally Posted by McSic View Post
    I came up with something else for that (to inform you which skill you upgraded) you will see in the next update.
    I just watch McSic work now that I'm old and grumpy. He's actually done quite a lot for fgunz (coding) lately. I'm surprised he still has more planned for the future.

  7. #6
    Minato's Avatar 四代目火影

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    Originally Posted by Zelgaduss View Post
    Tried it, I agree with Skilly here.

    Before I flip tables, Mr McSic explain how the hell do you even add your skills during a TDM?
    Do you expect everyone to sit their asses down and wait for you to add your upgrades during mid-fight?

    Played about 50 rounds of AnD with the mode, I insist you bind a double-inputted command to add and even better, to check their current upgrades.
    Are you slow to pick and press the skills you like to upgrade?
    Minato YramJoy ZayneXyriel

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