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  1. #1
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    Originally Posted by León View Post
    Removing damage causes a major change in approach towards this mode's community which is small already, so dividing it even further seems like a really stupid move.

    Look, if you remove damage you remove a very big part of the fun about it, while it's not as big as it sounds you lose lots of strategies when you remove damage, like I did explain to you in game and you even agreed with me, removing damage makes the game quite predictable and no fun, all you'll have to do is spam flips.

    "but you still can slash and flip" - yes, you can, but the slashing won't be as effective anymore therefore people will just keep standing there waiting for you to approach with slashes, thus, no point slashing to begin with.

    Getting damage also causing you to be aware of your remaining health points which means you'll play more carefully and upon having less health points you'll develop a different strategy for the situation.

    Like it was already said it'll take the same effect if everyone will just use training swords.

    Glad (and this is glad, no matter if you disagree) is based mostly on timing in calibration with strategy, you remove damage, you remove 50%of the acting glad principles.
    This Mode, will not divide anyone... goddamit how do u guys think it will divide? either the most popular glad room at the given time will be played until it dies out, then the next person making the room will decide what will be the mode and this will continue. The community wont be divided...............

    How will slashing not be effective? slashing followed by flip is mostly what decent ppl in stairways use to flip someone to death. The DMG part is unnecessary as you can just run away and constanly heal up which is very time consuming since they halved the hp/ap amount.

    The only stratergy someone developes when they are low is to tuttle up and run to the god damn hp/ap spawn at stairways.... like comon...

    Why are you comparing to normal glad mode?

  2. #2
    León's Avatar Are you insane like me?

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    Originally Posted by ImComming4U View Post
    This Mode, will not divide anyone... goddamit how do u guys think it will divide? either the most popular glad room at the given time will be played until it dies out, then the next person making the room will decide what will be the mode and this will continue. The community wont be divided...............

    How will slashing not be effective? slashing followed by flip is mostly what decent ppl in stairways use to flip someone to death. The DMG part is unnecessary as you can just run away and constanly heal up which is very time consuming since they halved the hp/ap amount.

    The only stratergy someone developes when they are low is to tuttle up and run to the god damn hp/ap spawn at stairways.... like comon...

    Why are you comparing to normal glad mode?
    Well, according to your statement, let's just remove HP & AP spawns altogether in all game modes since they're waste of time, right?

    HP spawns exist in all kinds of games, not just GunZ, so saying they're "waste of time" is bluntly dumb.
    yes while you have to run to get healed it's also part of the game and strategy of how you run not to get killed in the process and then again you gotta time it right if the spawn isn't re-created yet.

    "but I can just hang on somewhere near" - yes you can, but while doing it you also have to be cautious about your surroundings which is again, part of strategy and game.







  3. #3
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    Originally Posted by León View Post
    Well, according to your statement, let's just remove HP & AP spawns altogether in all game modes since they're waste of time, right?

    HP spawns exist in all kinds of games, not just GunZ, so saying they're "waste of time" is bluntly dumb.
    yes while you have to run to get healed it's also part of the game and strategy of how you run not to get killed in the process and then again you gotta time it right if the spawn isn't re-created yet.

    "but I can just hang on somewhere near" - yes you can, but while doing it you also have to be cautious about your surroundings which is again, part of strategy and game.
    theres no strategy,,, u camp at hp/ap spot if some chases u then you run away like a noob. hp/ap spawns r not required we want fast intense gameplay not slow.

  4. #4
    Rain's Avatar Reality, What is?

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    Flipping is not a sometime thing; it's an all the time thing. You don't flip once in a while; you don't do things right once in a while; you do them right all of the time. flippin is a habit.

  5. #5
    Bunny's Avatar woof.

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    Originally Posted by ImComming4U View Post
    This Mode, will not divide anyone... goddamit how do u guys think it will divide? either the most popular glad room at the given time will be played until it dies out, then the next person making the room will decide what will be the mode and this will continue. The community wont be divided...............

    How will slashing not be effective? slashing followed by flip is mostly what decent ppl in stairways use to flip someone to death. The DMG part is unnecessary as you can just run away and constanly heal up which is very time consuming since they halved the hp/ap amount.

    The only stratergy someone developes when they are low is to tuttle up and run to the god damn hp/ap spawn at stairways.... like comon...

    Why are you comparing to normal glad mode?
    giving your slashes a more impactful feeling (which some mmos do really well) is an important bit to playing glad, even in stairway. Removing the fear from players who do nothing but flip will turn the game to stale, predictable and boring, its a fact.

    ive played about 2 hours of glad today dominating you and your 3 fanboys and i relied on my slashing so much to finalize the killing because not every fight ends with a flip, infact if there were statistics to determine how many kills in the stairway map end with death by low hp rather than death by flip, the percentages would be very high considering the nature of the map and how much of it is void.

    Therefore, as Leon said, removing the ability to finalize your kills using slashes and ontop of that giving the opponent a fear for his life when hes on low hp (causing him to block, and be vulnerable to flips), causes the mode to lose a lot of the strategic playstyle it has.

    If you and especially your brother wouldnt be so much of trolls nowadays you would agree.

    Originally Posted by Rain View Post
    Flipping is not a sometime thing; it's an all the time thing. You don't flip once in a while; you don't do things right once in a while; you do them right all of the time. flippin is a habit.
    wot 'n tarnation

  6. #6
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    Originally Posted by Bunny View Post
    giving your slashes a more impactful feeling (which some mmos do really well) is an important bit to playing glad, even in stairway. Removing the fear from players who do nothing but flip will turn the game to stale, predictable and boring, its a fact.

    ive played about 2 hours of glad today dominating you and your 3 fanboys and i relied on my slashing so much to finalize the killing because not every fight ends with a flip, infact if there were statistics to determine how many kills in the stairway map end with death by low hp rather than death by flip, the percentages would be very high considering the nature of the map and how much of it is void.

    Therefore, as Leon said, removing the ability to finalize your kills using slashes and ontop of that giving the opponent a fear for his life when hes on low hp (causing him to block, and be vulnerable to flips), causes the mode to lose a lot of the strategic playstyle it has.

    If you and especially your brother wouldnt be so much of trolls nowadays you would agree.
    wasn't even trying, was using kods u idiot.
    OT: No the dmg should be removed and more concentration should be made on your flipping ability. All you do is bring high dmg sword and throw out some bfs at ppl, which is very lame to me; what your essentially making ppl do is back out and waste time to heal up. If no dmg is in place, this wont be the case, ppl will try to fight constantly. i.e. a passt-paced fighting environment. which will bring more ppl into the game.

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