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  1. #1
    Bunny's Avatar woof.

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    Originally Posted by ImComming4U View Post
    This Mode, will not divide anyone... goddamit how do u guys think it will divide? either the most popular glad room at the given time will be played until it dies out, then the next person making the room will decide what will be the mode and this will continue. The community wont be divided...............

    How will slashing not be effective? slashing followed by flip is mostly what decent ppl in stairways use to flip someone to death. The DMG part is unnecessary as you can just run away and constanly heal up which is very time consuming since they halved the hp/ap amount.

    The only stratergy someone developes when they are low is to tuttle up and run to the god damn hp/ap spawn at stairways.... like comon...

    Why are you comparing to normal glad mode?
    giving your slashes a more impactful feeling (which some mmos do really well) is an important bit to playing glad, even in stairway. Removing the fear from players who do nothing but flip will turn the game to stale, predictable and boring, its a fact.

    ive played about 2 hours of glad today dominating you and your 3 fanboys and i relied on my slashing so much to finalize the killing because not every fight ends with a flip, infact if there were statistics to determine how many kills in the stairway map end with death by low hp rather than death by flip, the percentages would be very high considering the nature of the map and how much of it is void.

    Therefore, as Leon said, removing the ability to finalize your kills using slashes and ontop of that giving the opponent a fear for his life when hes on low hp (causing him to block, and be vulnerable to flips), causes the mode to lose a lot of the strategic playstyle it has.

    If you and especially your brother wouldnt be so much of trolls nowadays you would agree.

    Originally Posted by Rain View Post
    Flipping is not a sometime thing; it's an all the time thing. You don't flip once in a while; you don't do things right once in a while; you do them right all of the time. flippin is a habit.
    wot 'n tarnation

  2. #2
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    Originally Posted by Bunny View Post
    giving your slashes a more impactful feeling (which some mmos do really well) is an important bit to playing glad, even in stairway. Removing the fear from players who do nothing but flip will turn the game to stale, predictable and boring, its a fact.

    ive played about 2 hours of glad today dominating you and your 3 fanboys and i relied on my slashing so much to finalize the killing because not every fight ends with a flip, infact if there were statistics to determine how many kills in the stairway map end with death by low hp rather than death by flip, the percentages would be very high considering the nature of the map and how much of it is void.

    Therefore, as Leon said, removing the ability to finalize your kills using slashes and ontop of that giving the opponent a fear for his life when hes on low hp (causing him to block, and be vulnerable to flips), causes the mode to lose a lot of the strategic playstyle it has.

    If you and especially your brother wouldnt be so much of trolls nowadays you would agree.
    wasn't even trying, was using kods u idiot.
    OT: No the dmg should be removed and more concentration should be made on your flipping ability. All you do is bring high dmg sword and throw out some bfs at ppl, which is very lame to me; what your essentially making ppl do is back out and waste time to heal up. If no dmg is in place, this wont be the case, ppl will try to fight constantly. i.e. a passt-paced fighting environment. which will bring more ppl into the game.

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