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  1. #1
    SunRui's Avatar sun rui

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    Originally Posted by McSic View Post
    Hey Freestylers,

    PING SYSTEM

    • We have created a configurable combat ping wheel system (default key: ALT) for team-based modes (and quest/cq/survival)
    • If you press and release the ping button within 0.1 seconds, you send what you have configured as "quick ping"
    • After 0.1 seconds of holding the ping button, the ping wheel and a cursor start to appear, allowing you to make selections on the ping wheel. Hover over a ping and release the ping key to send it. If you want to cancel the ping wheel without sending anything, you can move your mouse to the center of the wheel and release the key to send nothing.
    • You can customize ALL pings in options, we have created a "Ping System" category for that at your options menu
    • Start a ping with "@" to attach the ping to yourself
    • Furthermore you can change the default ping key, choose whether or not you want to see names on pings, where to show them, etc.


    RADAR SYSTEM

    • We have created a combat radar system for team-based modes (except: Team Gladiator, Team Training)
    • If an enemy shoots a gun, the position of the shot is shown on the radar for 2.5 seconds
    • As long as the enemy is in sight of you or a teammate after shooting their gun, their position is tracked dynamically on the radar
    • Teammates are always visible on the radar unless you decide to hide them in options (you can hide teammates/enable/disable or change the size of the radar @ video options tab 4)
    • Enemies are shown as red dots
    • Teammates are shown as blue dots
    • If an enemy or teammates dies, the dot turns into a cross (x)


    SMOKE GRENADES & MOLOTOVS

    • Increased smoke poison damage radius by 25%
    • Smoke poison damage now goes straight to HP
    • Increased smoke core thickness
    • Smoke grenades now last 10 seconds and fade off faster when their lifetime is up
    • Smoke grenades can now be used to extinguish Molotovs, causing the smoke grenade to pop instantly when thrown into a Molotov
    • Molotovs cannot be ignited in smoke grenades



    Enjoy,
    FreestylersWorld Staff
    pretty sure smokes or my opinion radar are causing massive fps lag, especially at start of rounds due to all player being clumped up

    dont think gunz needed free esp from radar but ok...

    feels bad bc radar unilateral and has unlimited range

    smoke bomb cool change


    一直躲在月光背面
    想让动作更熟练




  2. The following user said thank you to SunRui for this useful post:

    Linzor (03-26-2023)

  3. #2
    McSic's Avatar L e a d e r

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    Originally Posted by SunRui View Post
    pretty sure smokes or my opinion radar are causing massive fps lag, especially at start of rounds due to all player being clumped up

    dont think gunz needed free esp from radar but ok...

    feels bad bc radar unilateral and has unlimited range

    smoke bomb cool change
    Fps drops will be addressed. Need some more feedback to make sure that exactly causes it (e.g. do your fps get better when you disable radar @ options?). Changes to radar can be made depending on feedback.

  4. #3
    SunRui's Avatar sun rui

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    Originally Posted by McSic View Post
    Fps drops will be addressed. Need some more feedback to make sure that exactly causes it (e.g. do your fps get better when you disable radar @ options?). Changes to radar can be made depending on feedback.
    definitely is radar, disable it & no fps drop

    as said dont know abt giving player basically free esp, feels

    assuming it will probably stay regardless

    would like limited range or have radar only work for things in your FOV
    radar is unilateral, should have ^ and V represent players above/below you
    gunz replay has cool minimap view; wonder if that could be implement to radar somehow


    edit bugs

    explosives (nade/molotov/smoke etc) dont damage mines

    pings arent toggleable
    DPS elements poison/fire dont properly work on x2 Large Sword
    Last edited by SunRui; 03-27-2023 at 06:01 AM.


    一直躲在月光背面
    想让动作更熟练




  5. #4
    McSic's Avatar L e a d e r

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    Originally Posted by SunRui View Post
    definitely is radar, disable it & no fps drop

    as said dont know abt giving player basically free esp, feels

    assuming it will probably stay regardless

    would like limited range or have radar only work for things in your FOV
    radar is unilateral, should have ^ and V represent players above/below you
    gunz replay has cool minimap view; wonder if that could be implement to radar somehow


    edit bugs

    explosives (nade/molotov/smoke etc) dont damage mines

    pings arent toggleable
    DPS elements poison/fire dont properly work on x2 Large Sword
    Radar already considers your FOV and your teammates FOV for dynamic tracking of the enemy. If the enemy shoots without being in sight, the position is shown as a static position (of the shot) on the radar. If an enemy is in sight, but doesn't shoot, the position is not shown, allowing enemies to sneak up / get kills with melees / special items. Changes can be made if more people agree.

    As stated in the first post, mines can be SHOT to destroy them, nothing else destroys them. Not a bug.

    I don't know what you mean with pings not being toggleable.

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