Originally Posted by
degijas1
Yes and guess what more player count does not equal more rooms. Can barely get 2 pages of rooms talking about player count going up lol, half of them arent even playable, either quest locked rooms or training. Everyones just afk, you should do a sample on how quick a room dies out once explosives join the room it might be fun for you for like 15 mins then people start to leave. And a throwing knife is EXTRA damage it doesnt replace a shot gun or revs or spray.. read what im saying lmao. Its like a last hit weapon that takes skill, BUT DOES NOT BREAK THE GAME one throwing knife will not automatically win u the entire round. I never once said replace those explosives on this thread. I said give us something to COUNTER IT. In the gunz 2 example i said, the class to counter explosives would probably be "max the shield trooper" where he has a big shield and behind that big shield he holds a pistol. Tanky but slow. So explain why did it fail then? I sure as hell didnt play it because it wasnt like the gunz 1 i was used to and im a 06 07 player lol..
And getting absolutely destroyed in garden with speed vials, 10 to 12 dmg shot guns or having explosives in your face is really noob friendly also? All the kstylers are leaving the only people that are going to be left are people like you who enjoy this explosive saga.