hijack this thread for flashbang improvement but the FX for blinded enemies confusing too

no consistency for levels of flashbang (same FX for full white screen blind as FX for partial screen blur blind)

hard to see FX on map with visual fog (try see if someones flashed on Castle, very difficult)

recently saw admin rocket with F rocket as projectile. can add these F’s above flash status indicator for flash level? 3 F = full flash, 2F = half flash, 1 = quick flash?

think flash should only disable radar instead of entire HUD, hiding HP/AP only make these more annoying to play against (especially if i using flashbang to blind people )