We're either going to 1) reduce the EXP in small maps like Sewer (+ add new spawns) or 2) block them.
We're either going to 1) reduce the EXP in small maps like Sewer (+ add new spawns) or 2) block them.
I didn't come this far just to come this far, and not be happy. - Kim K.
https://i.imgur.com/oL5MGf8.png
#maayankusit.
Adding new spawns to small maps like Sewer still wouldn't be of much use with 32 players spread all over and spawn killing people.
The more important concern with small maps is K/D ratios. There are people who have played FGunz for years and haven't touched 30,000 kills, whereas a player like OrpheusM makes the same amount of kills with 10 billion exp in a day. I think it's also unfair to old/dedicated players who spent years getting 100,000+ kills, only to have it surpassed by people who play Turbo regularly for a week. I feel bad for someone like Abood/Coublar who made 350,000+ legit kills and now people can just use a keyboard/mouse slash macro to be able to sit back and get multiple kills per second for doing nothing.
Honestly, powerleveling is lame and at this point, there is nothing stopping people from rebirthing on multiple accounts, considering it takes only 30-40 minutes to get to level 99.
TDM rooms had very few players yesterday while the Turbo farming room was consistently 34/32, in the same map (Sewer), for over 6-8 hours. Option #2 would be a great choice and we hope you go with that.
Last edited by EternalBeast; 06-11-2018 at 02:59 PM.
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