Originally Posted by
EternalBeast
People who put in effort would certainly feel bad about it, yeah; but the point here is, nobody really asked for these type of features in Gunz. Referencing your earlier post, nobody "demanded" these things and decided to quit if they weren't going to be added.
It is pretty obvious that they worked very hard and spent a lot of time coding complex stuff like the Gem system and whatnot, but they never asked the community if such drastic and game-changing features were what we really wanted. No detailed discussions, no extensive beta tests in the months leading up to the release, nothing. A new hitbox, screen shake effects, overpowered gems & another limitbreaker (although, I'll admit they were smart moves from a financial standpoint) etc., were abruptly added and it was like saying "this is what it's going to be from now on—deal with it". See why that would piss people off?
Gunz doesn't have the kind of large playerbase like CS, Fortnite, or whatever where experimenting at the expense of losing some players wouldn't make a difference. I mean, come on...this 'experiment' has lasted almost a year & when there's a consistent downward trend in the player count (which is almost hitting rock bottom), would rolling back to some old, tried & tested features really be that bad? Don't we all deserve to know why they're holding back and continue to persist with something that clearly isn't working? This is why we need to hear their views, even if they decide not to make any changes.