View Poll Results: Should we increase the HP/AP?

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  • Yes

    34 52.31%
  • No

    31 47.69%
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  1. #1
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    Originally Posted by StephanM View Post
    HP and AP should never be equal, I rather see a change in the rings we have where you either choose for extra HP&AP, HP&HP or AP&AP (so some choose extra AP over HP for example to be more diverse).
    Why not? Having equal HP/AP only makes balancing easier? I imagine it makes it much easier to figure out how much damage should go to AP and how much to HP for each weapon

  2. #2
    Bunny's Avatar woof.

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    Originally Posted by Skilly View Post
    Why not? Having equal HP/AP only makes balancing easier? I imagine it makes it much easier to figure out how much damage should go to AP and how much to HP for each weapon
    I thought AP simply took a percentage of damage from any weapon regardless of type (except fire element) with a random attribute attached -- say 40% damage goes to AP with variance from 35% to 45% (throwing numbers)

  3. #3
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    Originally Posted by Bunny View Post
    I thought AP simply took a percentage of damage from any weapon regardless of type (except fire element) with a random attribute attached -- say 40% damage goes to AP with variance from 35% to 45% (throwing numbers)
    I'm sure there's penetration, revs do more damage to HP for example. I might be wrong...

  4. The following user said thank you to Skilly for this useful post:

    Ganggbangg (03-18-2020)

  5. #4
    McSic's Avatar L e a d e r

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    Originally Posted by Skilly View Post
    I'm sure there's penetration, revs do more damage to HP for example. I might be wrong...
    That's right. I also don't see a problem with HP and AP being the same amount.

  6. The following user said thank you to McSic for this useful post:

    Shang (03-18-2020)

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