Originally Posted by
Genius
We’ve tested all damage stats, and as I stated before, during the SGTEST4XXL session, shots were sorta wrack. I’d actually go with SGTEST4XL for a real decent skillful shots and neat damage registration, in case we applied SGTEST4XL, the following point should be taken into consideration:
- Regarding the balance, I don’t think dropping the WHOLE shotguns damage by 1 would be a wise step, getting rid of the current 10 damage stats is sage enough imo. Else, everyone will just be hitting HELLA hard with them 10 damage shotguns.
Despite the spread issues, I doubt anti-lead got somewhat of a role playing in that damage thingy. I’m requesting to have a look at the anti-lead’s performance, I guess it needs some improvements or something, ain’t sure about that, it’s just what I concluded while testing the spreads, but I hope I’m wrong so we don’t whine over another new issue that may dissatisfies the community.
Last but not least, can I have an illustration photo of how the current hitbox looks like ?
Thank you for tracking more feedbacks.