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  1. #1
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    i was thinking having the big sword and do d style, but without the dash people couldnt do dstyle, maygbe they can extend the dash length to make it seem like tumbling

    but goblin king smash is like a must if it can be implemented, that thing should do massive damage and cannot be blocked, just a bit slow

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    its regarding to second reply, by adding length to big sword dash might make it really fun and op, in a sense people can time the dash length to for a cancel, so people can cancel mid dash or 75% of the dash, this is why i think tumbling seems more balanced ,

    actually don't slow it, im playing with big sword right now,i think just by adding the length is good

    the whole style can be very unpredictable, since people can cancel during the 1.5x dash length,

    it might also need some invisible frame from jump massive, plus inbetween slashes, because that thing is really slow

    maybe the most quick way to do it is by having regular massive animation from big sword but unblockable as alternative fire, if it's too hard to transfer some of the quest boss mechanics to players scripts then having a regular massive as alternative fire is good too, because it's big, so smash and unblockable makes more sense
    Last edited by isallmyram; 04-18-2023 at 08:43 PM.

  2. #2
    McSic's Avatar L e a d e r

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    Originally Posted by isallmyram View Post
    i was thinking having the big sword and do d style, but without the dash people couldnt do dstyle, maygbe they can extend the dash length to make it seem like tumbling

    but goblin king smash is like a must if it can be implemented, that thing should do massive damage and cannot be blocked, just a bit slow

    - - - Updated - - -

    its regarding to second reply, by adding length to big sword dash might make it really fun and op, in a sense people can time the dash length to for a cancel, so people can cancel mid dash or 75% of the dash, this is why i think tumbling seems more balanced ,

    actually don't slow it, im playing with big sword right now,i think just by adding the length is good

    the whole style can be very unpredictable, since people can cancel during the 1.5x dash length,

    it might also need some invisible frame from jump massive, plus inbetween slashes, because that thing is really slow

    maybe the most quick way to do it is by having regular massive animation from big sword but unblockable as alternative fire, if it's too hard to transfer some of the quest boss mechanics to players scripts then having a regular massive as alternative fire is good too, because it's big, so smash and unblockable makes more sense
    The rightclick massive is an interesting idea. I think we can give that one a shot.

  3. The following 2 users say thank you to McSic for this useful post:

    cevo (04-28-2023), SunRui (04-19-2023)

  4. #3
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    Originally Posted by McSic View Post
    The rightclick massive is an interesting idea. I think we can give that one a shot.
    I would absolutely love this, as I tend to run around with just a large sword no guns. hahaha.

    Any chance you could also throw in weapons that don't do damage and act as rings? Extra hp/ap for running around with just a melee weapon? :'D

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