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  1. #1
    slugheady's Avatar ୧༼***༽୨

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    Originally Posted by Joeyy View Post
    Are you able to export this weapon as a .elu for gunz in 3DSMAX?

    Very nice job.
    i don't know, never really tried that... maybe warren or wowus wants to tell me how to do that.

    Originally Posted by Hypnosis View Post
    The fck, on your second post wow, that's your first? Even though i don't like Sawnoff shotguns that there is looking good man, good job.
    Thank you very much

  2. #2
    HellSniper's Avatar Mad Scientist

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    The Handle/ The part where u hold the SG looks Retarted.
    Everythign else is way to high in verts (afaik 3ds max calls them polys).

  3. #3
    slugheady's Avatar ୧༼***༽୨

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    http://www.airsoftpost.com/images/large/GR_MADMAX-1.jpg this is where its based on, i know that the handle part isn't the best but if you would play with it you wouldn't see it anyway cus youre hand would be on it


    some little details added now, can i talk to you on msn on how to make it an elu files?

  4. #4
    Barbie's Avatar Junior Member

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    Barbie Would Totally Bang That if It Were Turned Pink @_@

  5. #5
    slugheady's Avatar ୧༼***༽୨

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    should i make a pink version for you?

  6. #6
    PLAY LoL

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    Originally Posted by HellSniper View Post
    The Handle/ The part where u hold the SG looks Retarted.
    Everythign else is way to high in verts (afaik 3ds max calls them polys).
    Retarded*

    Don't like the trigger. Good job anyway

  7. #7
    slugheady's Avatar ୧༼***༽୨

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    Originally Posted by Weredeer View Post
    Retarded*

    Don't like the trigger. Good job anyway
    but u wont see that part :sombrero:

  8. #8
    StephanM's Avatar 🌹

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    Originally Posted by HellSniper View Post
    The Handle/ The part where u hold the SG looks Retarted.
    Everythign else is way to high in verts (afaik 3ds max calls them polys).
    Poly count = 5928.
    (He told me).

  9. #9
    slugheady's Avatar ୧༼***༽୨

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    Originally Posted by stephanm View Post
    poly count = 5928.
    (he told me).
    ew i didn't go for poly's now this is awkward.

  10. #10
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    Originally Posted by slugheady View Post
    i don't know, never really tried that... maybe warren or wowus wants to tell me how to do that.



    Thank you very much
    You export as .3DS and import the file into Blender.


    And the handle part looks fuglyish...

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