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  1. #1
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    Tested a bunch with Osama and we concluded that SGTEST4XL is the best option.

    SGTEST1 - This was just bad, theres a reason why we upgraded from this.

    SGTEST2 - Although the pellets are now more centered, its still rng. It still allows for random far pbs. It actually allows for even harder far pbs which, shouldnt be a thing.

    SGTEST3 - Seems static to me. This was our second choice, but this also seemed like the spread that was tested a while back. Where i said its too unbalanced and would only widen the skill gap even more. Since static was already thrown out the other time, we didn't bother picking this one.

    SGTEST4 - A combination of static and rng spread that isnt too randomized and large. The center pellet are tight so they stay relatively same which is good because from close range you cant miss pbs and from far you will only deal damage if you are accurate, which should be the case.

    SGTEST5 - A similar version of 4 but the center pellets are wider.

    SGTEST6 - This is basically SGTEST3 but worse.

    L - Too tight from close to mid range.
    XL - The only reasonable option that works well with close, mid, far range.
    XXL - It's doable from close to mid range. But it gets stupid from far range, too large.
    XXXL - This shouldnt even be an option.

    For those who are too lazy to do anything.
    https://imgur.com/a/jx12Ty3
    First picture is SGTEST1 and so on.

  2. The following user said thank you to Hart for this useful post:

    Oriqin (06-15-2019)

  3. #2
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    Originally Posted by Hart View Post
    Tested a bunch with Osama and we concluded that SGTEST4XL is the best option.

    SGTEST1 - This was just bad, theres a reason why we upgraded from this.

    SGTEST2 - Although the pellets are now more centered, its still rng. It still allows for random far pbs. It actually allows for even harder far pbs which, shouldnt be a thing.

    SGTEST3 - Seems static to me. This was our second choice, but this also seemed like the spread that was tested a while back. Where i said its too unbalanced and would only widen the skill gap even more. Since static was already thrown out the other time, we didn't bother picking this one.

    SGTEST4 - A combination of static and rng spread that isnt too randomized and large. The center pellet are tight so they stay relatively same which is good because from close range you cant miss pbs and from far you will only deal damage if you are accurate, which should be the case.

    SGTEST5 - A similar version of 4 but the center pellets are wider.

    SGTEST6 - This is basically SGTEST3 but worse.

    L - Too tight from close to mid range.
    XL - The only reasonable option that works well with close, mid, far range.
    XXL - It's doable from close to mid range. But it gets stupid from far range, too large.
    XXXL - This shouldnt even be an option.

    For those who are too lazy to do anything.
    https://imgur.com/a/jx12Ty3
    First picture is SGTEST1 and so on.
    Agree.

    - - - Updated - - -

    Originally Posted by Ganggbangg View Post
    I can vouch cw players might have a 'better' opinion. Purely because they play it more competetively and basically are better at the game. I guess though we should try to get a spread both type of players can enjoy
    same
    not well known because im ur dad.

    my FAVURETE SUNG IS https://www.youtube.com/watch?v=N-6R-b2arJ0 - HAPPY PUU ./.

  4. #3
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    Originally Posted by Hart View Post
    Tested a bunch with Osama and we concluded that SGTEST4XL is the best option.

    SGTEST1 - This was just bad, theres a reason why we upgraded from this.

    SGTEST2 - Although the pellets are now more centered, its still rng. It still allows for random far pbs. It actually allows for even harder far pbs which, shouldnt be a thing.

    SGTEST3 - Seems static to me. This was our second choice, but this also seemed like the spread that was tested a while back. Where i said its too unbalanced and would only widen the skill gap even more. Since static was already thrown out the other time, we didn't bother picking this one.

    SGTEST4 - A combination of static and rng spread that isnt too randomized and large. The center pellet are tight so they stay relatively same which is good because from close range you cant miss pbs and from far you will only deal damage if you are accurate, which should be the case.

    SGTEST5 - A similar version of 4 but the center pellets are wider.

    SGTEST6 - This is basically SGTEST3 but worse.

    L - Too tight from close to mid range.
    XL - The only reasonable option that works well with close, mid, far range.
    XXL - It's doable from close to mid range. But it gets stupid from far range, too large.
    XXXL - This shouldnt even be an option.

    For those who are too lazy to do anything.
    https://imgur.com/a/jx12Ty3
    First picture is SGTEST1 and so on.
    Did you guys consider SGTEST4XXL ? The XL version sometimes feels too strong in longer ranges, I dont feel like getting 3 shotted unreasonably hence the shotguns damage should be decreased (speaking as if XL is chosen) in order to balance it with other weapons because shotguns are ridiculously OP in my opinion.

  5. #4
    ijramist's Avatar 𝗶𝗷𝗿𝗮𝗺𝗶𝘀𝘁

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    Originally Posted by Flow View Post
    Did you guys consider SGTEST4XXL ? The XL version sometimes feels too strong in longer ranges, I dont feel like getting 3 shotted unreasonably hence the shotguns damage should be decreased (speaking as if XL is chosen) in order to balance it with other weapons because shotguns are ridiculously OP in my opinion.
    I’ve played that for a straight 2 hours with Yasen, It felt kinda choppy for us, we hit a lot of shots and PBs weren’t registering incessantly, we just can’t judge that correctly, was it actually an anti-lead issue or it’s that spread itself ?
    However, SGTEST4XL felt much enjoyable and decent. But again, dropping SGs damage by 1 is still an important step to do in case we gonna apply that spread.

  6. #5
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    Originally Posted by Genius View Post
    I’ve played that for a straight 2 hours with Yasen, It felt kinda choppy for us, we hit a lot of shots and PBs weren’t registering incessantly, we just can’t judge that correctly, was it actually an anti-lead issue or it’s that spread itself ?
    However, SGTEST4XL felt much enjoyable and decent. But again, dropping SGs damage by 1 is still an important step to do in case we gonna apply that spread.
    Yeah probably will be best to drop the damage

  7. The following user said thank you to Flow for this useful post:

    ijramist (06-17-2019)

  8. #6
    ijramist's Avatar 𝗶𝗷𝗿𝗮𝗺𝗶𝘀𝘁

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    Originally Posted by Hart View Post
    Tested a bunch with Osama and we concluded that SGTEST4XL is the best option.

    SGTEST1 - This was just bad, theres a reason why we upgraded from this.

    SGTEST2 - Although the pellets are now more centered, its still rng. It still allows for random far pbs. It actually allows for even harder far pbs which, shouldnt be a thing.

    SGTEST3 - Seems static to me. This was our second choice, but this also seemed like the spread that was tested a while back. Where i said its too unbalanced and would only widen the skill gap even more. Since static was already thrown out the other time, we didn't bother picking this one.

    SGTEST4 - A combination of static and rng spread that isnt too randomized and large. The center pellet are tight so they stay relatively same which is good because from close range you cant miss pbs and from far you will only deal damage if you are accurate, which should be the case.

    SGTEST5 - A similar version of 4 but the center pellets are wider.

    SGTEST6 - This is basically SGTEST3 but worse.

    L - Too tight from close to mid range.
    XL - The only reasonable option that works well with close, mid, far range.
    XXL - It's doable from close to mid range. But it gets stupid from far range, too large.
    XXXL - This shouldnt even be an option.

    For those who are too lazy to do anything.
    https://imgur.com/a/jx12Ty3
    First picture is SGTEST1 and so on.
    Exactly. Besides, dropping the whole SGs damage by 1 is necessary I guess. Else, playing with 10 damage SGs is more like landing truck shots, we gonna be hitting way too hard.

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