Results 1 to 10 of 23

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    StephanM's Avatar 🌹

    Join Date
    May 2009
    Country
    Posts
    16,639
    Thanked
    1,736
    Thanks
    5,423

    Original V4 map is made by Jurien (it is a different map tho)?

  2. The following 3 users say thank you to StephanM for this useful post:

    Juriën (05-26-2014), Rogelio (06-04-2014), SuperShotty (05-26-2014)

  3. #2
    Momar's Avatar New Member

    Join Date
    Feb 2011
    Posts
    44
    Thanked
    8
    Thanks
    8
    Originally Posted by StephanM View Post
    http://1.bp.blogspot.com/-6gG_jLAjgu...0/sloth-no.gif
    Original V4 map is made by Jurien (it is a different map tho)?
    YES. It is different. TRY TO PLAY. It was released 2:20 PM Dec. 31, 2013. My SkillMaps are just decent and still based on Gunz Textures.
    Last edited by Momar; 05-26-2014 at 08:11 PM.
    Momar is here

  4. #3
    Wucas Pls's Avatar Asuka Langley Soryu

    Join Date
    Jul 2012
    Posts
    1,360
    Thanked
    216
    Thanks
    865
    Originally Posted by Momar View Post
    YES. TRY TO PLAY. It was released 2:20 PM Dec. 31, 2013. My SkillMaps are just decent and still based on Gunz Textures.
    If it was my way we wouldn't even have skill maps to begin with (unless they were actually made with aesthetics in mind).

    Rectangular prisms with a tiled texture hanging through black space is extremely unprofessional looking; exactly what I am not going for as a developer.

  5. #4
    StephanM's Avatar 🌹

    Join Date
    May 2009
    Country
    Posts
    16,639
    Thanked
    1,736
    Thanks
    5,423
    Originally Posted by Momar View Post
    YES. It is different. TRY TO PLAY. It was released 2:20 PM Dec. 31, 2013. My SkillMaps are just decent and still based on Gunz Textures.
    I am sure you wasted space on copying MAIET textures in the map folder instead of using the redirection with xml (saving kbs).
    Also the lightmap seems meh..

  6. #5
    Momar's Avatar New Member

    Join Date
    Feb 2011
    Posts
    44
    Thanked
    8
    Thanks
    8
    Originally Posted by StephanM View Post
    I am sure you wasted space on copying MAIET textures in the map folder instead of using the redirection with xml (saving kbs).
    Also the lightmap seems meh..
    Yea. The fact is, I am using GTK Radiant. GG
    Momar is here

  7. #6
    Juriën's Avatar :(){ :|: & };:

    Join Date
    May 2010
    Country
    Posts
    4,064
    Thanked
    2,460
    Thanks
    1,164
    Originally Posted by Momar View Post
    Yea. The fact is, I am using GTK Radiant. GG
    that makes no sense on what he just said.

  8. #7
    StephanM's Avatar 🌹

    Join Date
    May 2009
    Country
    Posts
    16,639
    Thanked
    1,736
    Thanks
    5,423
    Originally Posted by Momar View Post
    Yea. The fact is, I am using GTK Radiant. GG
    Once compiled -> decompile -> open the .rs -> add .../ infront of Castle or Mansion or w/e it said, that way it will load the texture from Castle.mrs so you do not have to waste space with adding the texture again into a folder .

  9. #8
    Juriën's Avatar :(){ :|: & };:

    Join Date
    May 2010
    Country
    Posts
    4,064
    Thanked
    2,460
    Thanks
    1,164
    Originally Posted by Momar View Post
    YES. It is different. TRY TO PLAY. It was released 2:20 PM Dec. 31, 2013. My SkillMaps are just decent and still based on Gunz Textures.
    mine was rainbowish (yes I am jur13n..)

  10. #9
    Momar's Avatar New Member

    Join Date
    Feb 2011
    Posts
    44
    Thanked
    8
    Thanks
    8
    Originally Posted by King Haze View Post
    mine was rainbowish (yes I am jur13n..)
    Oh. Nice to know. I've finished playing your skillmaps..
    Because of your skillmaps, that's the time I get interested to make a own skillmaps too. THANKS BRO.
    You're awesome.
    Momar is here

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)