Originally Posted by slugheady View Post
You should work on your proportions and textures.

Let me sum some things up:
-The door height seems alright, the wall starting above the door is about 1.5 times as big as the door itself, doesn't make sense.
-You use outside brick textures for an inside building
-You fill the halls with object, which doesn't really make it playable
-It seems as if there is only 1 route to walk
-The tile / scale of the brick isn't in proportion as well (too big).
-Desks are about neck height(desk should be just where the legs end)
-Make both doors for rooms be open, 1 is too hard to get into and causes frustrations.

Besides all that it looks pretty repetitive, work on your level design.
I apologize and am aware of all of these flaws(Except the Desks, they're fine and are turned on their sides), I made this about 2 years ago and was finally able to light map it, future releases won't be so shotty but I just really wanted to get it out there once I figured the lighting out because of the popularity of my Elementary Map, which in my opinion was alot worse when it comes to scaling and texture proportion. As for the bricks inside, that's how my High School was modeled and I actually made the textures to scale from my old High School. Both rooms are in fact open, and the objects in the hallways do not get in the way of gameplay. I expect my map to be another Infected map anyways so we'll see where it goes. Also, my map is circular there isnt only 1 route to walk. Before you review my maps, please play them because clearly you havn't. Appreciate the feedback none-the-less. You'll be seeing better from me in the future.